Full notes
Full Retroronto update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Fixes
- Store
- Balance
Retroronto changes
Happy Holidays everyone!
Since our demo launch in November, we've been hard at work fixing bugs, applying some feedback, and adding some new additions to the game. These changes have been made and uploaded up on itch.io, so go check out the game there! Retroronto on Itch.io
If you'd like more information, be sure to check out our newsletter/devblog here: The RETRORONTO Report: 3rd Edition
But hey, here's the TL;DR:
Changes
Adjusted PlayerID Menu to have Randomize as first choice.
Changed PlayerID 'back' button to 'done' instead.
adjusted colliders and raycasting in interior environments to better interact with stations (still iffy, will continue to work on it).
Submitting an item for an order refills a fraction of order timer now.
Added a bigger arrow sprite to point to a nearby bike when starting game.
Fixed Bikes trapped in front of places, which would prevent players from getting on bikes and instead enter interiors repeatingly.
(Possibly) fixed cars spawning sideways.
Fixed player despawning with bus when reaching edge of city, player now gets off bus automatically.
Adjusted menu navigation to be a bit smoother in the Main Menu, Pause Menu, and Player ID menu.
Small updates to the Main Menu screens
Additions:
Added 'Jimmies' coffee shop place, interior, and minigame.
Added '6/9' convenience store place and interior.
Added 'Help Stations' and 2 tutorials for the ‘fast-food’ and ‘coffee shop’ minigames, that help explain how the minigames work.
Added 'Dispenser' Stations, that simply give the player an item, based on their fill meter, and receive an item to fill up their fill meter when empty.
Added 'Shelf' Stations, that work like counter stations but with a price to take items off it.
Added ATM Stations, deposits $20 per interaction from your bank account.
Added Newspaper Dispensers, which gives a newspaper item to the player. When used, the newspaper opens a link to the game's newsletter (The Retroronto Report).
Added Inventory UI, which displays up to 3 items the player can carry around.
Added a 'Use' Mechanic, which uses/consumes a carried item.
Thank you to everyone so far who've played the game and left us feedback! We'll continue to build this community and game hopefully through 2025. Until then, have a merry Christmas, and a happy New Year!
Cheers!
Sean (Shramper)
Source
Changelog.gg summarizes and formats this update. How we read updates.
