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Steam News16 February 20264mo ago

Update 0.9

Fixed Gambler's Den rewards being affect by currency multipliers Fixed an issue where equipment was changing rarity colors to locked tiers in Demo Fixed a bug that was causing Gambler's Den games to be affect by multipl

Full notes

Full Recursive update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

6 fixes23 additions7 changes3 removals
  • Events
  • Fixes
  • Gameplay
  • UI and audio
  • Store
  • Balance
fixedFixed Gambler's Den rewards being affect by currency multipliers
fixedFixed an issue where equipment was changing rarity colors to locked tiers in Demo
fixedFixed a bug that was causing Gambler's Den games to be affect by multipliers of other games
addedAdded a small black dot to the center of the attack radius in the Iron Fortress
fixedFixed an issue preventing hold to click from working in the Iron Fortress
fixedCorrected some multiplier text in the Gambler's Den
  • Fixed Gambler's Den rewards being affect by currency multipliers

  • Fixed an issue where equipment was changing rarity colors to locked tiers in Demo

  • Fixed a bug that was causing Gambler's Den games to be affect by multipliers of other games

  • Added a small black dot to the center of the attack radius in the Iron Fortress

  • Holding mouse down now does 9 clicks per second instead of 3

  • Fixed an issue preventing hold to click from working in the Iron Fortress

  • Corrected some multiplier text in the Gambler's Den

  • Removed Pairs as an eligible win metric in slots

  • Black market trades are slightly more expensive

  • Black Market Merchant now offers XP as a possible reward

  • Added the current version number to the main menu

  • Prestige Upgrades now correctly hide their tooltips until criteria is met

  • Added 1x/5x/Max upgrade purchase multipliers to Mage Tower

  • Made a few more modals reactive to currency and material changes

  • Prestige points now get unallocated and returned to the player if the tier of the upgrade no longer has the criteria met

  • Fixed an issue with a T3 prestige upgrade and the T1 prestige passive effect

  • Swapped some prestige upgrades around

  • Redesigned the Essence Selector modal to better fit the rest of the game

  • Equipment now stays equipped when the Equipment Continuum upgrade is active

  • Runestones are now clickable

  • Runestones now display a small list of your available essences when clicked, allowing you to quickly select an essence placement instead of dragging (Dragging is still an available option)

  • Added damage types to each damage source, split into Melee/Magic/Ranged

  • Added a resistance system for Overworld and Iron Fortress enemies

  • Added small bubbles to the right of OW run selector that displays if an enemy has resistances/effects

  • Added a Regeneration effect for OW enemies (Specific to certain runs)

  • Added random chance modifiers to Iron Fortress enemies

  • Added Tower Mages to Iron Fortress

  • Tower Mages now act almost identical to archers, however they inflict magic damage instead of ranged

  • Tower Mages now require you to own 3 mages in OW before becoming purchasable

  • Added Chain Damage upgrade to Tower Mages

  • Renamed Iron Fortress projectile setting, now also cover Tower Mage projectiles

  • Added a radius circle for Tower Mages, same as Archers but blue

  • Added a DPS panel to the overworld, under the currency panel

  • DPS panel now shows DPS Total as well as individual per damage type

  • Damage types show more information when hovered in DPS panel

  • Chain Lightning now does instant chain damage

  • Added hover tooltips to Iron Fortress runs showing if they have any modifiers

  • Added a Damage Types information breakdown panel in Iron Fortress run selector

  • Added a Enemy Modifiers information breakdown panel in Iron Fortress run selector

  • Added a 10x modifier for Iron Fortress runs (For you sickos trying to speedrun the sessions)

  • Added a HP Regen upgrade for Iron Fortress

  • Final boss now has multiple phases

  • Final boss now has a scary mechanic for Phase 3

  • Final Iron Fortress run is now Sealed.

  • The game now has an "Ending"

  • Total playtime is now shown upon reaching the "End" of the game

  • Phases are disabled for the final boss after officially completing the game

  • Eclipse Throne run becomes unsealed in the Iron Fortress after defeating the final boss

  • Added a Frost Aura upgrade for Tower Mages that slows enemies in range by 40%

  • Added Fortress Regen upgrade for Iron Fortress tower HP regeneration

Source

Steam News / 16 February 2026

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