Full notes
Full Recursive update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Events
- Fixes
- Gameplay
- UI and audio
- Store
- Balance
Fixed Gambler's Den rewards being affect by currency multipliers
Fixed an issue where equipment was changing rarity colors to locked tiers in Demo
Fixed a bug that was causing Gambler's Den games to be affect by multipliers of other games
Added a small black dot to the center of the attack radius in the Iron Fortress
Holding mouse down now does 9 clicks per second instead of 3
Fixed an issue preventing hold to click from working in the Iron Fortress
Corrected some multiplier text in the Gambler's Den
Removed Pairs as an eligible win metric in slots
Black market trades are slightly more expensive
Black Market Merchant now offers XP as a possible reward
Added the current version number to the main menu
Prestige Upgrades now correctly hide their tooltips until criteria is met
Added 1x/5x/Max upgrade purchase multipliers to Mage Tower
Made a few more modals reactive to currency and material changes
Prestige points now get unallocated and returned to the player if the tier of the upgrade no longer has the criteria met
Fixed an issue with a T3 prestige upgrade and the T1 prestige passive effect
Swapped some prestige upgrades around
Redesigned the Essence Selector modal to better fit the rest of the game
Equipment now stays equipped when the Equipment Continuum upgrade is active
Runestones are now clickable
Runestones now display a small list of your available essences when clicked, allowing you to quickly select an essence placement instead of dragging (Dragging is still an available option)
Added damage types to each damage source, split into Melee/Magic/Ranged
Added a resistance system for Overworld and Iron Fortress enemies
Added small bubbles to the right of OW run selector that displays if an enemy has resistances/effects
Added a Regeneration effect for OW enemies (Specific to certain runs)
Added random chance modifiers to Iron Fortress enemies
Added Tower Mages to Iron Fortress
Tower Mages now act almost identical to archers, however they inflict magic damage instead of ranged
Tower Mages now require you to own 3 mages in OW before becoming purchasable
Added Chain Damage upgrade to Tower Mages
Renamed Iron Fortress projectile setting, now also cover Tower Mage projectiles
Added a radius circle for Tower Mages, same as Archers but blue
Added a DPS panel to the overworld, under the currency panel
DPS panel now shows DPS Total as well as individual per damage type
Damage types show more information when hovered in DPS panel
Chain Lightning now does instant chain damage
Added hover tooltips to Iron Fortress runs showing if they have any modifiers
Added a Damage Types information breakdown panel in Iron Fortress run selector
Added a Enemy Modifiers information breakdown panel in Iron Fortress run selector
Added a 10x modifier for Iron Fortress runs (For you sickos trying to speedrun the sessions)
Added a HP Regen upgrade for Iron Fortress
Final boss now has multiple phases
Final boss now has a scary mechanic for Phase 3
Final Iron Fortress run is now Sealed.
The game now has an "Ending"
Total playtime is now shown upon reaching the "End" of the game
Phases are disabled for the final boss after officially completing the game
Eclipse Throne run becomes unsealed in the Iron Fortress after defeating the final boss
Added a Frost Aura upgrade for Tower Mages that slows enemies in range by 40%
Added Fortress Regen upgrade for Iron Fortress tower HP regeneration
Source
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