Full notes
Full Recursive update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Fixes
- Store
- Gameplay
- UI and audio
Fixed the Forge not allowing combinations from previous runs to be crafted after a prestige
Fixed an issue preventing the demo completion modal from being interactable when first killing the 4th boss
Demo completion modal now only appears once per run when killing the 4th boss
Demo completion modal will only appear in the overworld, preventing interruption of minigames if the 4th boss is defeated by passive DPS
Added purchase multiplier buttons to the Giant and Iron Fortress upgrade trees (You can now purchase 1, 5 or the max amount of upgrades in one click)
Archer radius is a tiny bit better, still needs more tuning
Hopefully fixed an issue where a yellow overlay would cover the screen rending clicks useless
Removed the old achievements
Created 48 new achievements tailored towards current gameplay
Achievements panel now updates when an achievement is completed
Fixed the achievement completed pop-up never actually appearing
Moved the top panel buttons slightly so they're not directly touching the corners of the screen
Removed Obsidian Gauntlets (May come back in the future)
Iron Fortress speed toggles can now be toggled through keybinds (Also added to keybinds menu)
Added a "Play" button in the iron fortress upgrades screen
Iron Fortress click radius is now red, was yellow/gold
Updated tutorials for Iron Fortress to mention the new keybinds
New town/essence, the Gambler's Den! (Not available in the demo)
Gambler's Den now has 3 game types, Higher/Lower, Coin Flip, and Slots!
Added a new runestone area
Fixed the background stretching weirdly on some resolutions
Source
Changelog.gg summarizes and formats this update. How we read updates.
