Full notes
Full Recursive update
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What changed
- Store
- Gameplay
- Balance
This is another HUGE update for the game and for myself. Recursive has officially launched on the Google Play Store for all to play, and will hopefully be coming to IOS in the near future.
Along with releasing on Mobile, today we're introducing a brand new system. Ascensions!
Ascensions work very similarly to the Prestige system, but with a new added difficulty layer and a huge new set of bonuses. The ascension system isn't technically fully available at this time, but will be very soon. Update 2.0, which will be releasing soonish, will introduce more ways of receiving ascension points as well as a MASSIVE content expansion for the game.
Added achievement support for Google Play
Added ASCENSIONS!
Ascensions work very similarly to prestiging, after a certain threshold is reached the system reveals itself, allowing the player to ascend.
Ascending grants AP(Ascension Points) which can be used to toggle ascension upgrades
Ascension wipes all progress (Except achievements)
Investing AP introduces the new difficulty system
Difficulty multiplies things like enemy health in all modes, base upgrade costs, mage hiring costs, mining rock hp, and so on.
Investing AP increases overall difficulty by 30% per point
AP can be added/removed to upgrades just like with Prestige upgrades
Removed the "Thanks for playing" modal, as the game has gone far beyond what the original completion was.
A bunch of mobile fixes/changes
Google Play Release!
Source
Changelog.gg summarizes and formats this update. How we read updates.
