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Steam News7 May 20261mo ago

Update 1.9

This is another HUGE update for the game and for myself. Recursive has officially launched on the Google Play Store for all to play, and will hopefully be coming to IOS in the near future.

Full notes

Full Recursive update

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What changed

0 fixes4 additions1 change1 removal
  • Store
  • Gameplay
  • Balance
changedThis is another HUGE update for the game and for myself. Recursive has officially launched on the Google Play Store for all to play, and will hopefully be coming to IOS in the near future.
addedAlong with releasing on Mobile, today we're introducing a brand new system. Ascensions!
addedAscensions work very similarly to the Prestige system, but with a new added difficulty layer and a huge new set of bonuses. The ascension system isn't technically fully available at this time, but will be very soon. Update 2.0, which will be releasing soonish, will introduce more ways of receiving ascension points as well as a MASSIVE content expansion for the game.
addedAdded achievement support for Google Play
addedAdded ASCENSIONS! Ascensions work very similarly to prestiging, after a certain threshold is reached the system reveals itself, allowing the player to ascend. Ascending grants AP(Ascension Points) which can be used to toggle ascension upgrades Ascension wipes all progress (Except achievements) Investing AP introduces the new difficulty system Difficulty multiplies things like enemy health in all modes, base upgrade costs, mage hiring costs, mining rock hp, and so on. Investing AP increases overall difficulty by 30% per point AP can be added/removed to upgrades just like with Prestige upgrades
removedRemoved the "Thanks for playing" modal, as the game has gone far beyond what the original completion was.

This is another HUGE update for the game and for myself. Recursive has officially launched on the Google Play Store for all to play, and will hopefully be coming to IOS in the near future.

Along with releasing on Mobile, today we're introducing a brand new system. Ascensions!

Ascensions work very similarly to the Prestige system, but with a new added difficulty layer and a huge new set of bonuses. The ascension system isn't technically fully available at this time, but will be very soon. Update 2.0, which will be releasing soonish, will introduce more ways of receiving ascension points as well as a MASSIVE content expansion for the game.

  • Added achievement support for Google Play

  • Added ASCENSIONS!

    • Ascensions work very similarly to prestiging, after a certain threshold is reached the system reveals itself, allowing the player to ascend.

    • Ascending grants AP(Ascension Points) which can be used to toggle ascension upgrades

    • Ascension wipes all progress (Except achievements)

    • Investing AP introduces the new difficulty system

      • Difficulty multiplies things like enemy health in all modes, base upgrade costs, mage hiring costs, mining rock hp, and so on.

      • Investing AP increases overall difficulty by 30% per point

    • AP can be added/removed to upgrades just like with Prestige upgrades

  • Removed the "Thanks for playing" modal, as the game has gone far beyond what the original completion was.

  • A bunch of mobile fixes/changes

  • Google Play Release!

Source

Steam News / 7 May 2026

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