Full notes
Full Recursive update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
- Gameplay
- UI and audio
- Fixes
- Balance
This is another update mainly focused on tackling some bugs and improving on game stability. There's also quite a bit of work being done behind the scenes for a mobile port of the game, which will hopefully also translate to better touch functionality on devices such as the steam deck!
Improved touchscreen support
Started working on official mobile support/port
Added a width cap for mobile platforms that makes it so certain UI elements don't get cut-off on devices with rounded edges
Accepted the fact that most people want this to be an idle game over an active incremental
Cried a bit, but ultimately got over it
Added a new offline-collection system that allows the game to "play" while closed, gathers currencies and materials as if you were idling with the game open. Also auto-processes potion brews and accounts for them expiring while away
New Idle Mode system is now capped at 4 offline hours (May be adding upgrades to extend the time)
Idle Mode now displays a "While you were away" modal when launching the game and being away for more than 30 seconds.
Idle mode will not kill a boss if that boss has not already been defeated, but will loop the boss if it has been defeated already
Implemented a UI scale system with 4 options - 75%, 100%, 125%, and 150% (This was so rough to do, but honestly so worth it. 125% is my idea of perfect, but 100% is default)
Moved around the equipment panel to better fit the new UI scaling feature
Hovering over your equipment list will now show 2 modals, your current equipment and the hovered piece. Hovered piece will have green/red on the stats comparing it to the equipped piece
You can now click, or hold, anywhere in the overworld to attack an enemy
Forge of Creation amplification cost scaling is now a bit more intense. Previous cost scaling allowed for pretty much just spamming upgrades on any equipment with currency multipliers to upgrade infinitely
Fixed a bug that was making it so the 3rd main essence never appeared as a drop/selection
Swapped the mouse in mining expedition for a circle similar to the one used in the Tower Defense. Allows for clicking all rocks inside of its radius instead of just one at a time (Radius non-upgradeable)
Fixed mage damage upgrades now calculating the multiplier correctly
A bunch of bug fixes and stability improvements (I forgot to write a bunch of stuff down...)
Source
Changelog.gg summarizes and formats this update. How we read updates.
