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Steam News23 April 20262mo ago

Update 1.7

This is another update mainly focused on tackling some bugs and improving on game stability.

Full notes

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What changed

2 fixes5 additions6 changes0 removals
  • Performance
  • Gameplay
  • UI and audio
  • Fixes
  • Balance
changedThis is another update mainly focused on tackling some bugs and improving on game stability. There's also quite a bit of work being done behind the scenes for a mobile port of the game, which will hopefully also translate to better touch functionality on devices such as the steam deck!
changedImproved touchscreen support
addedAdded a width cap for mobile platforms that makes it so certain UI elements don't get cut-off on devices with rounded edges
addedAdded a new offline-collection system that allows the game to "play" while closed, gathers currencies and materials as if you were idling with the game open. Also auto-processes potion brews and accounts for them expiring while away
addedNew Idle Mode system is now capped at 4 offline hours (May be adding upgrades to extend the time)
changedImplemented a UI scale system with 4 options - 75%, 100%, 125%, and 150% (This was so rough to do, but honestly so worth it. 125% is my idea of perfect, but 100% is default)

This is another update mainly focused on tackling some bugs and improving on game stability. There's also quite a bit of work being done behind the scenes for a mobile port of the game, which will hopefully also translate to better touch functionality on devices such as the steam deck!

  • Improved touchscreen support

  • Started working on official mobile support/port

  • Added a width cap for mobile platforms that makes it so certain UI elements don't get cut-off on devices with rounded edges

  • Accepted the fact that most people want this to be an idle game over an active incremental

  • Cried a bit, but ultimately got over it

  • Added a new offline-collection system that allows the game to "play" while closed, gathers currencies and materials as if you were idling with the game open. Also auto-processes potion brews and accounts for them expiring while away

  • New Idle Mode system is now capped at 4 offline hours (May be adding upgrades to extend the time)

  • Idle Mode now displays a "While you were away" modal when launching the game and being away for more than 30 seconds.

  • Idle mode will not kill a boss if that boss has not already been defeated, but will loop the boss if it has been defeated already

  • Implemented a UI scale system with 4 options - 75%, 100%, 125%, and 150% (This was so rough to do, but honestly so worth it. 125% is my idea of perfect, but 100% is default)

  • Moved around the equipment panel to better fit the new UI scaling feature

  • Hovering over your equipment list will now show 2 modals, your current equipment and the hovered piece. Hovered piece will have green/red on the stats comparing it to the equipped piece

  • You can now click, or hold, anywhere in the overworld to attack an enemy

  • Forge of Creation amplification cost scaling is now a bit more intense. Previous cost scaling allowed for pretty much just spamming upgrades on any equipment with currency multipliers to upgrade infinitely

  • Fixed a bug that was making it so the 3rd main essence never appeared as a drop/selection

  • Swapped the mouse in mining expedition for a circle similar to the one used in the Tower Defense. Allows for clicking all rocks inside of its radius instead of just one at a time (Radius non-upgradeable)

  • Fixed mage damage upgrades now calculating the multiplier correctly

  • A bunch of bug fixes and stability improvements (I forgot to write a bunch of stuff down...)

Source

Steam News / 23 April 2026

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