Full notes
Full Recursive update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Fixes
- UI and audio
- Maps
- Balance
I wanna give a HUGE thanks to everyone who's played the Demo so far, and especially everyone who's dropped a bug report or suggestion. All the help and feedback is greatly appreciated and helps me see things I may not have otherwise!
Reduced cost scaling for the Iron Fortress mining upgrades (Passive Iron/sec), making them more realistic
Fixed Iron/sec upgrades not actually generating currency correctly
Reduced all music and sounds backend volumes by roughly 40%, as they were all pretty loud even at 1% set on the sliders
Swapped the sounds for the knight in overworld, Auto attack now uses the Swoosh sound and is synced with the animation. Manual click uses the old auto attack sound, and manual click crits use the old auto attack crit sound
Knight auto attack sounds are now "directional", scrolling out makes them sound slightly more distant and when the knight is not on screen the sound stops completely
Knight sword is no longer clickable during the swing animation
Fixed Iron Fortress enemies spawning upside down on the right side of the map
Fixed some small issues with archer smart targeting, should work correctly now
Added an option to disable the animation for Iron Fortress Archer Arrows (Disables the arrow and impact animation, still does damage and targets the same)
Repositioned Iron Fortress timer to be below the towers health bar, also added a background frame to it for better contrast
Fixed an issue with Auto Save not actually triggering correctly
Fixed a bug that was not allowing the game to process normally after leaving Iron Fortress results screen
Boss Drops now display a card pop-up for both equipment and essences, similar to the one that displays when crafting equipment
Fixed a bug that was not allowing Iron Fortress overworld DPS upgrades to function correctly
Fixed an issue where tooltips sometimes wouldn't appear when hovering over certain game elements
Changed the back button in the upgrade menus to red, from gray, so that they stand out a bit better
Added a new button in the Iron Fortress results screen that allows players to go directly to the upgrades scene for the fortress
Fixed tooltips not appearing for passive prestige bonuses (details hidden until unlocked)
Tutorial tooltips now appear within the Iron Fortress minigame to better actively explain the minigame
Tutorial tooltips now appear within the giants upgrade menu
Added some small features to tutorials, such as highlighting inventory items
When holding an essence arrows will now also appear pointing to runestones that are out of the players viewing area
Added a couple tutorials for the Iron Fortress
Camera panning now works while holding an essence
Added/Modified a bunch of tips for most systems
Demo players can now obtain a max of 10 prestige points, was 3
Demo players can now access the first 3 areas in the Iron Fortress
Demo players can now obtain a total of 15 equipment pieces, was 5
Prestige button is now visible forever after it first appears
Source
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