Update log
Full Realms and Ruins: Abencor update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Performance
- Gameplay
- Maps
- Fixes
This month’s update focuses on a lot of polish and performance tweaks in addition to some things I had been procrastinating on while working on other tasks. I did an entire playthrough, recorded footage and came out with some tighter boss fights, smoother dungeons, better enemies, and a some other needed updates and improvements. From fresh traps to refined systems, things are really coming together.
Recorded several hours of gameplay for an updated trailer (which I need to re-record at a higher resolution whoops)
Balanced the lava dungeon boss’s HP and reworked boss mechanics to prevent scripting errors
Added mana recovery when resting
Configured enemy spawns, loot, and behaviors in the Volcano dungeon, Northlands, and final dungeon
Added a new puzzle to the Bastion of the Prism
Fixed and optimized navigation lines, tiles, and collisions across multiple maps (Ship Graveyard, Sunken Galleon, and others)
Fixed z-fighting issues and a broken container in the Orc Lair
Fixed a missing animation on the Orc Axe
Refactored the weather system to prevent disappearing effects and improve performance
Optimized three maps to reduce load times and improve FPS
Fixed collision issues on grass/snow tiles that caused camera shakes
Created, scripted, and tested a new trap type for use in several dungeons
Refactored portal stones scripts for more consistent function and to prevent edge-case errors
Fixed missing roof and wall tiles in several maps
As always, if you like what you see don't forget to wishlist join the discord to hang out or follow me on bluesky/itch!
Itch https://bonedudegamestudios.itch.io/realmsandruinsabencor
Discord
Bluesky @bonedudegamestudios.itch.io
Source
