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Steam News10 October 202510mo ago

October 2025 - Polish and Performance enhancements

This month’s update focuses on a lot of polish and performance tweaks in addition to some things I had been procrastinating on while working on other tasks.

Full notes

Full Realms and Ruins: Abencor update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

5 fixes3 additions5 changes0 removals
  • Performance
  • Gameplay
  • Balance
  • Maps
  • Fixes
changedThis month’s update focuses on a lot of polish and performance tweaks in addition to some things I had been procrastinating on while working on other tasks. I did an entire playthrough, recorded footage and came out with some tighter boss fights, smoother dungeons, better enemies, and a some other needed updates and improvements. From fresh traps to refined systems, things are really coming together.
changedRecorded several hours of gameplay for an updated trailer (which I need to re-record at a higher resolution whoops)
changedBalanced the lava dungeon boss’s HP and reworked boss mechanics to prevent scripting errors
addedAdded mana recovery when resting
addedAdded a new puzzle to the Bastion of the Prism
fixedFixed and optimized navigation lines, tiles, and collisions across multiple maps (Ship Graveyard, Sunken Galleon, and others)

Realms and Ruins: Abencor changes

changedThis month’s update focuses on a lot of polish and performance tweaks in addition to some things I had been procrastinating on while working on other tasks. I did an entire playthrough, recorded footage and came out with some tighter boss fights, smoother dungeons, better enemies, and a some other needed updates and improvements. From fresh traps to refined systems, things are really coming together.
changedRecorded several hours of gameplay for an updated trailer (which I need to re-record at a higher resolution whoops)
changedBalanced the lava dungeon boss’s HP and reworked boss mechanics to prevent scripting errors
addedAdded mana recovery when resting
addedAdded a new puzzle to the Bastion of the Prism

This month’s update focuses on a lot of polish and performance tweaks in addition to some things I had been procrastinating on while working on other tasks. I did an entire playthrough, recorded footage and came out with some tighter boss fights, smoother dungeons, better enemies, and a some other needed updates and improvements. From fresh traps to refined systems, things are really coming together.

  • Recorded several hours of gameplay for an updated trailer (which I need to re-record at a higher resolution whoops)

  • Balanced the lava dungeon boss’s HP and reworked boss mechanics to prevent scripting errors

  • Added mana recovery when resting

  • Configured enemy spawns, loot, and behaviors in the Volcano dungeon, Northlands, and final dungeon

  • Added a new puzzle to the Bastion of the Prism

  • Fixed and optimized navigation lines, tiles, and collisions across multiple maps (Ship Graveyard, Sunken Galleon, and others)

  • Fixed z-fighting issues and a broken container in the Orc Lair

  • Fixed a missing animation on the Orc Axe

  • Refactored the weather system to prevent disappearing effects and improve performance

  • Optimized three maps to reduce load times and improve FPS

  • Fixed collision issues on grass/snow tiles that caused camera shakes

  • Created, scripted, and tested a new trap type for use in several dungeons

  • Refactored portal stones scripts for more consistent function and to prevent edge-case errors

  • Fixed missing roof and wall tiles in several maps

    As always, if you like what you see don't forget to wishlist join the discord to hang out or follow me on bluesky/itch!

    Itch https://bonedudegamestudios.itch.io/realmsandruinsabencor

    Discord

    https://discord.gg/BRGAEkHxh4

    Bluesky @bonedudegamestudios.itch.io

Source

Steam News / 10 October 2025

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