Update log
Full Realms and Ruins: Abencor update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Gameplay
- Maps
- Store
- UI and audio
- Fixes
Another month in the books! This update includes me filling out the world with treasures and quests, along with some bug fixes, new systems, stats, some puzzles and expanding some of the existing areas of the game to make exploration more meaningful. Before I list the bullet points, I had a great interview with Josh Bycer of Game Wisdom where we talk Realms & Ruins: Abencor, my indie development journey, Dungeon Crawlers and more. Check out the interview below:
[dynamiclink href="https://www.youtube.com/watch?v=Jiw2WK3GP_Q"]
I also created a new website and reword my press kit for R&R. You can see it here:
Alright here's all the stuff I got done this past month:
Added new creature attack type
Added player status effect: blindness
Added potion to cure blindness
Added new stats: perception, dodge, and crit (crit split from Dexterity into its own stat, but still interacts with Dex)
Completed final systems and scripts related to the perception system
Created new puzzle/quest to fill in a traversal map
Added a puzzle/minidungeon that grants a new ability
Added quest NPCs with quests/rewards in the volcano, ocean, and northlands areas
Added new puzzles to the volcano dungeon
Finished a major side quest line with world-state changes in the Frozen Keep
Added 45+ new treasures/equipment across the world, some tied to quests
Completed placing all current treasure/items in the game
Completed over 100 weapon scripts and mapped them to items
Updated descriptions for all equipment
Rebalanced the fireball wand and another magic weapon
Added a starter weapon that auto-equips at game start
Swapped out old weapon animations on early game weapons with new system
Added secret areas tied to the perception stat
Fixed missing tiles in a handful of maps
Optimized Ivywood Forest tiles for faster load times
Fixed/adjusted navigation lines across several maps
Updated tiles to have proper step sounds
Fixed UI alignment issue when using portal magic
Added a “miss” sound effect
Added new tags to enemies for weaknesses/resistances systems
Fixed issue where some weapons could kill essential NPCs (causing softlocks)
Added a new merchant
Sourced and added music to the Frozen Keep dungeon
Had an interview with Josh Bycer (Game Wisdom) discussing dungeon crawlers and indie dev
Reworked press kit and launched a new website to cut costs from AWS hosting
If you like what you see, don't forget to wishlist, join the discord to hang out or follow me on bluesky!
Discord
Bluesky @bonedudegamestudios.itch.io
Source
