Full notes
Full Realms and Ruins: Abencor update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Fixes
- UI and audio
- Gameplay
- Balance
- Maps
- Store
Realms and Ruins: Abencor changes
The Realms & Ruins: Abencor Steam demo is finally live! It's a small slice of the game to give you an idea of what to expect before I launch the full game. It contains a small area, the Listless Swamp and two mini dungeons with some monsters, traps, treasures and quests to do! I hope you enjoy it. Check out there Demo Here
With this demo, I'll also be submitting Realms & Ruins: Abencor to June Nextfest and shortly after, releasing the full game sometime after the Steam Summer sale, likely in July assuming there area no hiccups.
If you enjoy what you see, come hang out in Discord or follow me on itch.
Here's all the stuff I've done since the March update:
Fixed a bugged transition between Ivywood Forest and Ivywood Forest East that was incorrectly checking if a certain quest was completed
Fixed incorrect facing for the dune tunnels entrance
Corrected some inactive acid pools
Fixed a variable from incorrectly displaying in a log message for acid pools
Fixed a main quest softlock
Fixed error in swamp when player tries to leave with the shop UI open
Fixed a typo and facing in the map transition from the dragon tower
Correctly made the ant soldier model a billboard
Added fanfare sound when learning the Daylight spell
Added fanfare sound when learning the Channel Arcana ability
Added mana cost to the Daylight spell
Increased ammo given in the Trial of Stone chest
Added a mana check to the channel arcana skill
Added an ammo check to the throwing axe skill
Added an ammo check to the throwing dagger skill
Added a door sound when leaving the Culceth guard tower
Fixed typo in water logged book in the sunken galleon
Removed an erroneous 3rd choice when choosing to leave or enter the sunken galleon
Made it so the turtle won't leap into ocean, potentially soft locking a quest
Bastion of the Prism turrets only damage the player now
Added a death animation to the water spirit
Fixed a bug with the channel arcana skill was not casting correctly with certain books equipped
Fixed a bug with the channel arcana fireball, which was not actually damaging enemies
Fixed an issue with the sandstorm staff projectile passing through enemies
Made the zombie yaktaur model a billboard
Made the snow goblin model a billboard
Made Hydra Rubies not droppable
Fixed the invisble roof in the frozen cave
Fixed typos in healing words description
Fixed frozen wraith attack animation which was erroneously looping
Stopped the Barapha merchant from walking around
Turned snow off in the graveyard boss room
Appropriately removed a quest item during a cutscene in the Bastion of the Prism
Added a sound effect and log message to the quest interactions in the Firevein Shrine
Added fanfare sound effect when learning the healing spell
Gave the firestarter enemy a ranged weapon
Fixed a typo in a script related to the shop UI in Barapha
Fixed a global variable not setting correctly, softlocking the main quest
Corrected a missing navigation line in the Sandstorm Sanctum boss room
Corrected a fail to load map due to a typo in an enemy name reference to the spawn system
Adjusted the siren projectile speed to be less sluggish
Made the firebrand model a billboard
Added some missing tiles in the Slumbering Apex that allowed the player to see where they shouldn't
Fixed merchant in Barapha idle animation
Added a gate opening sound to the Barapha Graveyard maps
Made the Quasit model a proper billboard
Fixed a looping attack animation on the frost goblin warrior
Added appropriate animations to the firebrand model (idle, attack, hit, death, walk)
Sourced music for the northlands overworld map
Sourced music for the town of Barapha
Added a damage sound effect to arrow traps
Fixed axe traps in the swamp mini dungeon to actually damage the player
Completed a QA pass on items and equipment. Corrected a number of scripts, stats and descriptions on every item in the game
Fixed an issue with the Kraken boss encounter where the attacks/scripts were not triggering appropriately
Fixed the Kraken boss model death animation that was not triggering
Fixed the Kraken boss tentacle model death animation that was not triggering
Adjusted Hydra mini-boss encounters in swamp dungeons
Fixed Avatar of the Triumvirate dialogue that would bug the UI and never show anything
Added Death animation to the jellyfish enemy
Adjusted items available in the shop for the Hermit
Adjusted the dialogue of the Hermit
Finalized Ending Text/Credit Scroll
Balance pass on the following monsters:
-Shark
-Magma Golem
-Lava Giant
-Firebrand
-Lava Beast
-All trolls
-All goblins
-Quasit
-Freezing Wraith
-Polar Bear
-Ice Shrike
-Star Blob
-Swirling Mass
-Horror
-Lich
-Final Boss
Completed and released demo to Steam
Phew! That was a lot. The next few months are just more QA/Balancing and getting feedback from the demo. Light is at the end of the tunnel!
Wishlist on Steam
Itch
https://bonedudegamestudios.itch.io/
Discord
Bluesky @bonedudegamestudios.itch.io
Source
Changelog.gg summarizes and formats this update. How we read updates.
