Update log
Full Realms and Ruins: Abencor update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Security
- Gameplay
- Maps
- Store
- Performance
- UI and audio
Summer is nearly over but I've been hard at work. Here’s a rundown of what’s been worked on over the last 30 days or so:
Refactored the boat launch script to prevent an exploit that permanently increased player movement speed
Adjusted water tile tags and movement modifiers to align with the updated boat fixes
Fixed navigation issues in several desert maps
Added 5 new treasures to discover in the world
Implemented portal rune locations, scripts, and items. The portal system is now complete (barring new areas)
Resolved a performance issue caused by turret projectile spam
Updated trap projectiles to only trigger sound effects on player hit. The sounds were firing off globally when the projectiles despawned which was unbearable.
Added number popups to show damage dealt to enemies
Fixed missing roof in Bastion of the Prism
Animations:
One of my goals for the last month was to complete all the remaining creature animations. I originally was making them as I imported monster models, but eventually just got the creatures made with no animations to complete the critical path. I'm happy to have finished animations sets (idle, walk, hit, attack, death) for around 45 monsters, including:
The final boss and key late-game enemies
A full set of spider-type monsters
A group of snow and frost-themed enemies
A variety of merfolk and underwater monsters
Multiple fiery enemies for the lava zones
Phew! UI Improvements
I decided to go back and take another look at the UI in Realms & Ruins. I had something for a while now that has served as a nice placeholder, but ultimately wasn't very great to look at. I went back and reworked some UI (while currently keeping layouts etc the same) to be a bit nicer to look at. These aren't entirely finalized and I may go in and do a full rework of inventory/character sheet etc but that's to be determined. For now, it looks a bit cleaner. Check out the screenshots and comment if you have any feedback!
As always if you like what you see make sure to follow and wishlist on steam, check me out on Bluesky and join the R&R discord too!
Steam
https://bonedudegamestudios.itch.io/
Discord
Bluesky @bonedudegamestudios.itch.io
Source
