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Steam News5 August 20251y ago

August 2025 - Animations and UI Improvements!

Summer is nearly over but I've been hard at work. Here’s a rundown of what’s been worked on over the last 30 days or so: Refactored the boat launch script to prevent an exploit that permanently increased player movement

Full notes

Full Realms and Ruins: Abencor update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

3 fixes3 additions5 changes0 removals
  • Security
  • Gameplay
  • Maps
  • Performance
  • UI and audio
  • Balance
changedRefactored the boat launch script to prevent an exploit that permanently increased player movement speed
changedAdjusted water tile tags and movement modifiers to align with the updated boat fixes
fixedFixed navigation issues in several desert maps
addedAdded 5 new treasures to discover in the world
addedImplemented portal rune locations, scripts, and items. The portal system is now complete (barring new areas)
fixedResolved a performance issue caused by turret projectile spam

Realms and Ruins: Abencor changes

changedRefactored the boat launch script to prevent an exploit that permanently increased player movement speed
changedAdjusted water tile tags and movement modifiers to align with the updated boat fixes
fixedFixed navigation issues in several desert maps
addedAdded 5 new treasures to discover in the world
addedImplemented portal rune locations, scripts, and items. The portal system is now complete (barring new areas)

Summer is nearly over but I've been hard at work. Here’s a rundown of what’s been worked on over the last 30 days or so:

  • Refactored the boat launch script to prevent an exploit that permanently increased player movement speed

  • Adjusted water tile tags and movement modifiers to align with the updated boat fixes

  • Fixed navigation issues in several desert maps

  • Added 5 new treasures to discover in the world

  • Implemented portal rune locations, scripts, and items. The portal system is now complete (barring new areas)

  • Resolved a performance issue caused by turret projectile spam

  • Updated trap projectiles to only trigger sound effects on player hit. The sounds were firing off globally when the projectiles despawned which was unbearable.

  • Added number popups to show damage dealt to enemies

  • Fixed missing roof in Bastion of the Prism

Animations:

One of my goals for the last month was to complete all the remaining creature animations. I originally was making them as I imported monster models, but eventually just got the creatures made with no animations to complete the critical path. I'm happy to have finished animations sets (idle, walk, hit, attack, death) for around 45 monsters, including:

  • The final boss and key late-game enemies

  • A full set of spider-type monsters

  • A group of snow and frost-themed enemies

  • A variety of merfolk and underwater monsters

  • Multiple fiery enemies for the lava zones

Phew! UI Improvements

I decided to go back and take another look at the UI in Realms & Ruins. I had something for a while now that has served as a nice placeholder, but ultimately wasn't very great to look at. I went back and reworked some UI (while currently keeping layouts etc the same) to be a bit nicer to look at. These aren't entirely finalized and I may go in and do a full rework of inventory/character sheet etc but that's to be determined. For now, it looks a bit cleaner. Check out the screenshots and comment if you have any feedback!

As always if you like what you see make sure to follow and wishlist on steam, check me out on Bluesky and join the R&R discord too!

Steam

https://bonedudegamestudios.itch.io/

Discord

https://discord.gg/BRGAEkHxh4

Bluesky @bonedudegamestudios.itch.io

Source

Steam News / 5 August 2025

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