Realms and Ruins: Abencor
Steam News 5 July 202510mo ago

July 2025: Full playthrough, tons of fixes!

Happy July! It's been scorching hot this month but this update is hot with lots of little fixes and tweaks. Like I've mentioned before, my goals for R&R going forward are finalizing a few systems, adding treasures, fill…

Update log

Full Realms and Ruins: Abencor update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

5 fixes20 additions7 changes3 removals
  • Gameplay
  • Store
  • Balance
  • UI and audio
  • Fixes
  • Events
addedAdded dialogue to all the NPC's in Mandora, including guards.
addedSome minor quests have been added to Mandora area
changedRefactored a main quest script on how the player receives a quest item to avoid conflicts if the player has a full inventory
removedRemoved debug text from bandage ability
addedAdded log message when using bandage ability
addedAdded a rounding function to the bandage ability

Happy July! It's been scorching hot this month but this update is hot with lots of little fixes and tweaks. Like I've mentioned before, my goals for R&R going forward are finalizing a few systems, adding treasures, filling in missing dialogue and lots of bug fixes and playtesting. These past few weeks I've completed a full playthrough of Realms & Ruins: Abencor from start to finish. I took notes, squashed bugs, tweaked things and made dozens of small improvements across the game. It's starting to feel like a more complete experience but there's still some work to be done. Here's a list of all the things I've done:

  • Added dialogue to all the NPC's in Mandora, including guards.

  • Some minor quests have been added to Mandora area

  • Refactored a main quest script on how the player receives a quest item to avoid conflicts if the player has a full inventory

  • Removed debug text from bandage ability

  • Added log message when using bandage ability

  • Added a rounding function to the bandage ability

  • Modified an animation on an NPC in Ivywood to look less stiff

  • Added a check to prevent issues entering the catacombs cave from the back side

  • Added a check to prevent the player from accidentally leaving the catacombs cave without getting a quest item

  • Added some missing door sounds to doors in the catacombs

  • Ivywood shop was missing a purchase button for torch

  • Corrected listed price for torch in Ivywood shop

  • Corrected list price for arrows across all shop UI's

  • Added sound effect when selling

  • Reported an engine bug causing spawns to not be hostile

  • Reported an engine bug causing put_entity function to cause entities to not be hostile or move

  • Replaced some invisible walls with objects

  • Made some erroneously wandering guards stationary.

  • Added a walking animation to a gray elf model that didn't have one

  • Fixed a transition in Mandora that placed the player on the wrong tile

  • Removed some unused navigation paths in Mandora

  • Added a missing ceiling to the Mandora Throne Room

  • Added a missing wall block near the Orcish Blacksmith

  • Added a log message when stepping in acid

  • Adjusted the stats of the "Dune Crusher" weapon to make it actually worth buying

  • Adjusted the lantern quest item to be looted from a container rather than an enemy, to avoid full inventory conflicts

  • Adjusted the Dredgemoth quest item to be looted from a container rather than an enemy, to avoid full inventory conflicts

  • Added appropriate enemy behavior to the Flaming Skeletons in the Sandstorm Temple event

  • Added a sound effect to doors in the Sandstorm Temple

  • Added a sound effect to the boss door unlocking in the Sandstorm Temple

  • Adjusted loot drop rate on enemies in the Dune Tunnels

  • Adjusted some dialogue from the Ogres in the Orc dungeons to make more sense with what is occurring

  • Fixed a transition to the mandora Bank where the playing was facing the wrong way upon entering

  • Removed a duplicate switch in Bastion of the Prism

  • Added some missing ceiling tiles in Bastion of the Prism

  • Fixed a missing navigation tile in Bastion of the Prism

  • Added a missing skybox to the Chasm and Bastion of the Prism outside maps

  • Adjusted fog color in the above to fit better with the newly added skybox

  • Added a check to various dungeons to prevent player from entering the boss room if they are not at the appropriate place in the main quest to prevent story continuity issues

  • Added tags to many tiles to appropriately play step sounds.

  • Changed some interactive doors in the Chasm/Orc camp to prevent the player/camera from turning in confusing ways

Source

Steam News / 5 July 2025

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