Update log
Full Realms and Ruins: Abencor update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Compatibility
- Store
- Balance
- Gameplay
- Fixes
Over the last development stretch, Realms & Ruins crossed a major milestone. WE ARE OFFICIALLY IN BETA! All core content is in and R&R is feature complete. From here on it’s heavy playtesting, balancing, polish passes (enemies, items, skills, quests, animations), bug fixing, new demo prep and some release/marketing prep.
So when will Realms & Ruins: Abencor release?
While I think I could release in a fairly short timeframe, I want to get a really solid public demo out, get plenty of time to make the above polish/bugfix/balancing passes and participate in June Next fest (and maybe some others), then release shortly after that after some feedback. June 2026 will be the 3 year anniversary of starting development on this game and with a nice demo and some feedback from next fest, it feels like around that time should be a good time for releasing. I'll have a more info on the demo and release as we get closer.
Highlights from the last update
Completed all remaining dungeons, including Wizard Tower, Naga’s Gauntlet, Firevein Shrine, Trial of Stone, and Frostrest
Completed all remaining skill scripting, items, and acquisition quests
Finished skills and questlines for Channel Arcana, Swift Throw, Cleaving Throw, Berserker Rage, Keen Intellect, and Healing
Implemented magic book systems tied to Channel Arcana
Added safety checks to prevent potential soft locks in some areas
Fixed a quest-breaking bug related to the Bandit Leader guard quest
Fixed multiple Shield skill issues, including offhand restrictions and a scripting typo
All core content implemented and progression paths finalized
Project has officially entered beta, with development now focused on playtesting, balancing, polish, bug fixing, demo prep, and release planning
Source
