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Steam News1 February 20266mo ago

February 2026: Beta Phase! Upcoming Demo and more!

​Over the last development stretch, Realms & Ruins crossed a major milestone. WE ARE OFFICIALLY IN BETA! ​All core content is in and R&R is feature complete.

Full notes

Full Realms and Ruins: Abencor update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes2 additions1 change0 removals
  • Compatibility
  • Gameplay
  • Fixes
  • UI and audio
added​Over the last development stretch, Realms & Ruins crossed a major milestone. WE ARE OFFICIALLY IN BETA! ​All core content is in and R&R is feature complete. From here on it’s heavy playtesting, balancing, polish passes (enemies, items, skills, quests, animations), bug fixing, new demo prep and some release/marketing prep.
addedAdded safety checks to prevent potential soft locks in some areas
fixedFixed a quest-breaking bug related to the Bandit Leader guard quest
fixedFixed multiple Shield skill issues, including offhand restrictions and a scripting typo
changedProject has officially entered beta, with development now focused on playtesting, balancing, polish, bug fixing, demo prep, and release planning

Realms and Ruins: Abencor changes

added​Over the last development stretch, Realms & Ruins crossed a major milestone. WE ARE OFFICIALLY IN BETA! ​All core content is in and R&R is feature complete. From here on it’s heavy playtesting, balancing, polish passes (enemies, items, skills, quests, animations), bug fixing, new demo prep and some release/marketing prep.
addedAdded safety checks to prevent potential soft locks in some areas
fixedFixed a quest-breaking bug related to the Bandit Leader guard quest
fixedFixed multiple Shield skill issues, including offhand restrictions and a scripting typo
changedProject has officially entered beta, with development now focused on playtesting, balancing, polish, bug fixing, demo prep, and release planning

​Over the last development stretch, Realms & Ruins crossed a major milestone. WE ARE OFFICIALLY IN BETA! ​All core content is in and R&R is feature complete. From here on it’s heavy playtesting, balancing, polish passes (enemies, items, skills, quests, animations), bug fixing, new demo prep and some release/marketing prep.

​So when will Realms & Ruins: Abencor release?

​While I think I could release in a fairly short timeframe, I want to get a really solid public demo out, get plenty of time to make the above polish/bugfix/balancing passes and participate in June Next fest (and maybe some others), then release shortly after that after some feedback. June 2026 will be the 3 year anniversary of starting development on this game and with a nice demo and some feedback from next fest, it feels like around that time should be a good time for releasing. I'll have a more info on the demo and release as we get closer.

Highlights from the last update

  • Completed all remaining dungeons, including Wizard Tower, Naga’s Gauntlet, Firevein Shrine, Trial of Stone, and Frostrest

  • Completed all remaining skill scripting, items, and acquisition quests

  • Finished skills and questlines for Channel Arcana, Swift Throw, Cleaving Throw, Berserker Rage, Keen Intellect, and Healing

  • Implemented magic book systems tied to Channel Arcana

  • Added safety checks to prevent potential soft locks in some areas

  • Fixed a quest-breaking bug related to the Bandit Leader guard quest

  • Fixed multiple Shield skill issues, including offhand restrictions and a scripting typo

  • All core content implemented and progression paths finalized

  • Project has officially entered beta, with development now focused on playtesting, balancing, polish, bug fixing, demo prep, and release planning

​Steam post image

Source

Steam News / 1 February 2026

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