Realms and Ruins: Abencor
Steam News 1 February 20263mo ago

February 2026: Beta Phase! Upcoming Demo and more!

​Over the last development stretch, Realms & Ruins crossed a major milestone. WE ARE OFFICIALLY IN BETA! ​All core content is in and R&R is feature complete. From here on it’s heavy playtesting, balancing, polish passes…

Update log

Full Realms and Ruins: Abencor update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

2 fixes2 additions3 changes0 removals
  • Compatibility
  • Store
  • Balance
  • Gameplay
  • Fixes
added​Over the last development stretch, Realms & Ruins crossed a major milestone. WE ARE OFFICIALLY IN BETA! ​All core content is in and R&R is feature complete. From here on it’s heavy playtesting, balancing, polish passes (enemies, items, skills, quests, animations), bug fixing, new demo prep and some release/marketing prep.
changedCompleted all remaining skill scripting, items, and acquisition quests
changedFinished skills and questlines for Channel Arcana, Swift Throw, Cleaving Throw, Berserker Rage, Keen Intellect, and Healing
addedAdded safety checks to prevent potential soft locks in some areas
fixedFixed a quest-breaking bug related to the Bandit Leader guard quest
fixedFixed multiple Shield skill issues, including offhand restrictions and a scripting typo

​Over the last development stretch, Realms & Ruins crossed a major milestone. WE ARE OFFICIALLY IN BETA! ​All core content is in and R&R is feature complete. From here on it’s heavy playtesting, balancing, polish passes (enemies, items, skills, quests, animations), bug fixing, new demo prep and some release/marketing prep.

​So when will Realms & Ruins: Abencor release?

​While I think I could release in a fairly short timeframe, I want to get a really solid public demo out, get plenty of time to make the above polish/bugfix/balancing passes and participate in June Next fest (and maybe some others), then release shortly after that after some feedback. June 2026 will be the 3 year anniversary of starting development on this game and with a nice demo and some feedback from next fest, it feels like around that time should be a good time for releasing. I'll have a more info on the demo and release as we get closer.

Highlights from the last update

  • Completed all remaining dungeons, including Wizard Tower, Naga’s Gauntlet, Firevein Shrine, Trial of Stone, and Frostrest

  • Completed all remaining skill scripting, items, and acquisition quests

  • Finished skills and questlines for Channel Arcana, Swift Throw, Cleaving Throw, Berserker Rage, Keen Intellect, and Healing

  • Implemented magic book systems tied to Channel Arcana

  • Added safety checks to prevent potential soft locks in some areas

  • Fixed a quest-breaking bug related to the Bandit Leader guard quest

  • Fixed multiple Shield skill issues, including offhand restrictions and a scripting typo

  • All core content implemented and progression paths finalized

  • Project has officially entered beta, with development now focused on playtesting, balancing, polish, bug fixing, demo prep, and release planning

Source

Steam News / 1 February 2026

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