Realms and Ruins: Abencor
Steam News 12 December 20255mo ago

December 2025: New Trailer, Release Timeline, Some Updates

Happy holidays! I hope everyone is staying warm. This update focuses on refining core combat systems, improving status effect behavior, and tightening up map design. I’ve also put together a new gameplay trailer! Check…

Update log

Full Realms and Ruins: Abencor update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

1 fix1 addition3 changes0 removals
  • Maps
  • Balance
  • Fixes
  • Gameplay
addedHappy holidays! I hope everyone is staying warm. This update focuses on refining core combat systems, improving status effect behavior, and tightening up map design. I’ve also put together a new gameplay trailer! Check it out: [dynamiclink href=" https://www.youtube.com/watch?v=GYam5mPMNIA "]
changedRefactored the shield block skill to dynamically reduce damage based on the equipped shield’s stats
fixedFixed the blind condition so it correctly clears after its timer expires
changedAdjusted antidote potion behavior to account for the poison changes
changedReduced the scope of several maps that were overly large but didn't offer anything compelling in that large space

Happy holidays! I hope everyone is staying warm. This update focuses on refining core combat systems, improving status effect behavior, and tightening up map design. I’ve also put together a new gameplay trailer! Check it out: [dynamiclink href="https://www.youtube.com/watch?v=GYam5mPMNIA"]

At this point, Realms & Ruins: Abencor is functionally complete. I’m currently waiting on an upcoming RPG in a Box engine update to address a few remaining game-breaking issues before release and do some refining in the meantime. If all goes well, I’m aiming for a Q1 2026 release.

Updates specifics here:

  • Refactored the shield block skill to dynamically reduce damage based on the equipped shield’s stats

  • Fixed the blind condition so it correctly clears after its timer expires

  • Refactored the poison condition with a custom script to prevent infinite stacking

  • Adjusted antidote potion behavior to account for the poison changes

  • Scripted 4 additional player skills

  • Reduced the scope of several maps that were overly large but didn't offer anything compelling in that large space

Thanks again for following development. Join me on discord, wishlist on steam and follow me on blue sky and itch! Itch https://bonedudegamestudios.itch.io/realmsandruinsabencor

Discord

https://discord.gg/BRGAEkHxh4

Bluesky @bonedudegamestudios.itch.io

Source

Steam News / 12 December 2025

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