Full notes
Full Realms and Ruins: Abencor update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Maps
- Balance
- Fixes
- Gameplay
Realms and Ruins: Abencor changes
Happy holidays! I hope everyone is staying warm. This update focuses on refining core combat systems, improving status effect behavior, and tightening up map design. I’ve also put together a new gameplay trailer! Check it out: View store page
At this point, Realms & Ruins: Abencor is functionally complete. I’m currently waiting on an upcoming RPG in a Box engine update to address a few remaining game-breaking issues before release and do some refining in the meantime. If all goes well, I’m aiming for a Q1 2026 release.
Updates specifics here:
Refactored the shield block skill to dynamically reduce damage based on the equipped shield’s stats
Fixed the blind condition so it correctly clears after its timer expires
Refactored the poison condition with a custom script to prevent infinite stacking
Adjusted antidote potion behavior to account for the poison changes
Scripted 4 additional player skills
Reduced the scope of several maps that were overly large but didn't offer anything compelling in that large space
Thanks again for following development. Join me on discord, wishlist on steam and follow me on blue sky and itch! Itch https://bonedudegamestudios.itch.io/realmsandruinsabencor
Discord
Bluesky @bonedudegamestudios.itch.io
Source
Changelog.gg summarizes and formats this update. How we read updates.
