Full notes
Full Re: Spin. Die. Repeat. update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Fixes
This time, we were mostly focused on new content and art that isn’t in the demo yet. Still, we managed to squeeze in a few fixes based on your reports:
Bug Fixes
When playing Mage, some skills (Arcane Swap / Arcane Lock) didn’t grant the expected +1 Warfare on use. They now do, so all Mage skills should consistently give one Warfare point.
During a replay, the game could behave as if two extra spins had happened, which then caused weird side effects (one visible symptom was the Field counter showing something like -2). This underlying spin counting issue should now be fixed.
Some symbols were missing counters or not showing all of them (for example, Hive showed only one counter instead of two). Symbols should now display all required counters correctly.
Source
Changelog.gg summarizes and formats this update. How we read updates.
