Full notes
Full Re: Spin. Die. Repeat. update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Gameplay
- Fixes
- Balance
- Maps
We’re continuing to clean up UI clarity and a handful of bugs that could mess with runs. Here’s what changed in v0.84.
Gameplay / Progression
You can no longer end up with more than 3 different skills.
Art / Visuals
Added icons to the level completion screen.
Added icons to attribute descriptions.
Improved the visibility of the “+” button in the character sheet. Steam post image
The Field symbol should now display its counter correctly.
Bug Fixes
Arcane Missile could not be used on uncommon monsters. This should now be fixed, and it should target them properly.
In cards/tooltips, hyperlinked keywords were not highlighted, so they appeared as normal text. They should now highlight correctly. Steam post image
Using Soul Points to increase HP could increase only Max HP without updating your current HP properly. This should now behave correctly.
The Cave card could display incorrectly. It should now show properly.
After each run, Soul Points and Soul Level could display the wrong values. You should now see the correct totals after every run outcome.
The Swap ability could cause some spin effects (from items, followers, or symbols) to trigger when they shouldn’t. This should now be fixed.
Stats could desync between story, map, and slot transitions. Stats should now carry over and display consistently across those transitions.
Fixed Russian localization issues on the level completion screen.
Source
Changelog.gg summarizes and formats this update. How we read updates.
