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Steam News19 May 20261mo ago

Day 1 Hotfix Is Live β€” 11 Fixes

πŸ› οΈ Day 1 Hotfix Is Live β€” 11 Fixes Hello, this is the developer. The Day 1 hotfix is now live. If you have Re:Blade installed, the update downloads automatically β€” just restart the game.

In this update1

Full notes

Full Re:Blade update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

30 fixes1 addition3 changes0 removals
  • Gameplay
  • Performance
  • UI and audio
  • Maps
  • Fixes
  • Balance
fixedπŸ› οΈ Day 1 Hotfix Is Live β€” 11 FixesHello, this is the developer.
fixedπŸ› οΈ Day 1 Hotfix Is Live β€” 11 FixesThe Day 1 hotfix is now live. If you have Re:Blade installed, the update downloads automatically β€” just restart the game.
fixedπŸ› οΈ Day 1 Hotfix Is Live β€” 11 FixesI originally listed three fixes for this hotfix. Once I started digging into the launch-day feedback, I found and fixed quite a few more β€” including two crash-level issues. Here's everything that went in.
fixedπŸ› οΈ Day 1 Hotfix Is Live β€” 11 Fixes━━━━━━━━━━
fixedπŸ› οΈ Day 1 Hotfix Is Live β€” 11 FixesπŸ”΄ Crash fixes (highest priority)
fixedπŸ› οΈ Day 1 Hotfix Is Live β€” 11 FixesLightning sword crash β€” selecting the "Chain Lightning" Awakening could force-close the game to the main menu. This is fixed.

Re:Blade changes

fixedHello, this is the developer.
fixedThe Day 1 hotfix is now live. If you have Re:Blade installed, the update downloads automatically β€” just restart the game.
fixedI originally listed three fixes for this hotfix. Once I started digging into the launch-day feedback, I found and fixed quite a few more β€” including two crash-level issues. Here's everything that went in.
fixed━━━━━━━━━━
fixedπŸ”΄ Crash fixes (highest priority)

πŸ› οΈ Day 1 Hotfix Is Live β€” 11 Fixes

Hello, this is the developer.

The Day 1 hotfix is now live. If you have Re:Blade installed, the update downloads automatically β€” just restart the game.

I originally listed three fixes for this hotfix. Once I started digging into the launch-day feedback, I found and fixed quite a few more β€” including two crash-level issues. Here's everything that went in.

━━━━━━━━━━

πŸ”΄ Crash fixes (highest priority)

  • Lightning sword crash β€” selecting the "Chain Lightning" Awakening could force-close the game to the main menu. This is fixed.

  • Ice build freezing β€” frost particle effects could cause severe frame drops, even on high-end GPUs. Particle load is now capped and optimized.

━━━━━━━━━━

βœ… Bug fixes

  • Starting Awakening Level not applying β€” new weapons now correctly apply their Starting Awakening Level.

  • Hidden Awakening fusions not re-triggering β€” fusions should trigger every battle but were only firing once. They now reset properly each battle.

  • Skill tooltip text β€” merged skill descriptions were showing internal code instead of clean text. Now displays correctly.

  • Off-screen monster crates β€” crates could spawn outside the map. Their spawn area is now kept inside the battle zone.

  • "Aftershock of Lightning" crit buff β€” the buff was using a wrong fixed value instead of its proper scaling. Now applies the correct amount.

━━━━━━━━━━

βš–οΈ Balance & progression

  • Relic drop rate β€” base drop rate increased and rebalanced, so relics show up at a fair pace early on without relying on the drop-rate upgrade node.

  • Enlightenment β€” early-tier penalties were far too harsh, making investing in Enlightenment feel like a downgrade. Tier 1–2 penalties have been cut significantly. (Higher tiers keep their trade-off by design.)

━━━━━━━━━━

πŸ”§ Partially addressed β€” more coming next patch

  • Free last skill node β€” a value-overflow case has been blocked and several upgrade costs corrected. The full late-game cost curve will be finalized in the next patch.

  • Weapon images breaking after returning to the menu β€” a likely cause has been patched, but I haven't fully confirmed the root cause yet. If it still happens, please post your steps in the Discussions β€” it'll help me pin it down.

━━━━━━━━━━

πŸ“‹ Still on the roadmap

Bigger feedback that needs proper design work, not a quick patch β€” but it's firmly on my list:

  • Late-game scaling β€” XP and upgrade costs past level 70

  • Weapon variety β€” giving each weapon more of its own identity

  • Quality-of-life options for skill allocation

━━━━━━━━━━

πŸ’¬ Thank you

Every fix above came from feedback posted in the Discussions and reviews on launch day. For a solo developer, that kind of detailed, specific feedback is the best thing that could happen β€” it told me exactly what to fix first, and fast.

Keep it coming. I'm reading everything, and it's directly shaping each patch.

See you in the Raid.

β€” STAGE Games

Source

Steam News / 19 May 2026

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