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Steam News19 May 20261mo ago

Day 1 Hotfix + What's Being Worked On

πŸ› οΈ Day 1 Hotfix + What's Being Worked On Hello, this is the developer. Re:Blade launched today, and thanks to everyone posting in the Discussions and reviews, I have a clear picture of what needs fixing first.

In this update5

Full notes

Full Re:Blade update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

6 fixes0 additions5 changes0 removals
  • Gameplay
  • Fixes
  • UI and audio
  • Maps
fixedπŸ› οΈ Day 1 Hotfix + What's Being Worked OnHello, this is the developer.
fixedπŸ› οΈ Day 1 Hotfix + What's Being Worked OnRe:Blade launched today, and thanks to everyone posting in the Discussions and reviews, I have a clear picture of what needs fixing first. Here's exactly where things stand.
fixedβœ… Day 1 hotfix (confirmed)These are fixed and going out in a Day 1 hotfix:
changedβœ… Day 1 hotfix (confirmed)Relic drop rate β€” base drop rate increased so relics show up at a fair pace early on, without having to rely on the drop-rate upgrade node.
fixedβœ… Day 1 hotfix (confirmed)Skill tooltip text β€” merged-skill descriptions were showing internal code instead of clean text. Fixed.
fixedβœ… Day 1 hotfix (confirmed)Off-screen monster crates β€” crates spawning outside the map bounds. Fixed.

Re:Blade changes

fixedHello, this is the developer.
fixedRe:Blade launched today, and thanks to everyone posting in the Discussions and reviews, I have a clear picture of what needs fixing first. Here's exactly where things stand.
fixedThese are fixed and going out in a Day 1 hotfix:
changedRelic drop rate β€” base drop rate increased so relics show up at a fair pace early on, without having to rely on the drop-rate upgrade node.
fixedSkill tooltip text β€” merged-skill descriptions were showing internal code instead of clean text. Fixed.

πŸ› οΈ Day 1 Hotfix + What's Being Worked On

Hello, this is the developer.

Re:Blade launched today, and thanks to everyone posting in the Discussions and reviews, I have a clear picture of what needs fixing first. Here's exactly where things stand.

βœ… Day 1 hotfix (confirmed)

These are fixed and going out in a Day 1 hotfix:

  • Relic drop rate β€” base drop rate increased so relics show up at a fair pace early on, without having to rely on the drop-rate upgrade node.

  • Skill tooltip text β€” merged-skill descriptions were showing internal code instead of clean text. Fixed.

  • Off-screen monster crates β€” crates spawning outside the map bounds. Fixed.

πŸ”§ Being worked on (next patch)

Confirmed issues I'm actively investigating. These need a bit more care, so they'll come in the next patch β€” I'd rather fix them properly than rush them out broken:

  • Hidden Awakening fusions not re-triggering on later runs

  • Starting Awakening bonus not applying

  • The last skill node being free in some cases

  • Weapon Armory not unlocking in certain situations

  • Enlightenment tree penalties being too harsh

πŸ“‹ Under review (roadmap)

Bigger feedback I've heard and am taking seriously. This isn't a quick patch β€” it needs proper design work β€” but it's firmly on my list:

  • Late-game scaling β€” XP and upgrade costs past level 70

  • Weapon variety β€” giving each weapon more of its own identity, so builds don't all converge

  • Quality-of-life options for skill allocation

πŸ’¬ Thank you

For a solo title, this much detailed feedback on launch day is genuinely the best thing that could happen. Keep it coming in the Discussions β€” I'm reading everything, and it's directly shaping what gets patched.

The hotfix goes live within the first day. See you in the Raid.

β€” STAGE Games

Source

Steam News / 19 May 2026

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