In this update5
Full notes
Full Re:Blade update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Fixes
- UI and audio
- Maps
Re:Blade changes
π οΈ Day 1 Hotfix + What's Being Worked On
Hello, this is the developer.
Re:Blade launched today, and thanks to everyone posting in the Discussions and reviews, I have a clear picture of what needs fixing first. Here's exactly where things stand.
β Day 1 hotfix (confirmed)
These are fixed and going out in a Day 1 hotfix:
Relic drop rate β base drop rate increased so relics show up at a fair pace early on, without having to rely on the drop-rate upgrade node.
Skill tooltip text β merged-skill descriptions were showing internal code instead of clean text. Fixed.
Off-screen monster crates β crates spawning outside the map bounds. Fixed.
π§ Being worked on (next patch)
Confirmed issues I'm actively investigating. These need a bit more care, so they'll come in the next patch β I'd rather fix them properly than rush them out broken:
Hidden Awakening fusions not re-triggering on later runs
Starting Awakening bonus not applying
The last skill node being free in some cases
Weapon Armory not unlocking in certain situations
Enlightenment tree penalties being too harsh
π Under review (roadmap)
Bigger feedback I've heard and am taking seriously. This isn't a quick patch β it needs proper design work β but it's firmly on my list:
Late-game scaling β XP and upgrade costs past level 70
Weapon variety β giving each weapon more of its own identity, so builds don't all converge
Quality-of-life options for skill allocation
π¬ Thank you
For a solo title, this much detailed feedback on launch day is genuinely the best thing that could happen. Keep it coming in the Discussions β I'm reading everything, and it's directly shaping what gets patched.
The hotfix goes live within the first day. See you in the Raid.
β STAGE Games
Source
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