Full notes
Full Re:Blade update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Fixes
- Balance
- Maps
๐ ๏ธ Patch Notes โ Retroactive Achievements & Bug Fixes
Hello, this is the developer.
This patch retroactively unlocks achievements you'd already qualified for but weren't getting, and fixes the Ice tree's enemy spawn issue along with a UI clipping problem.
If you have Re:Blade installed, the update downloads automatically โ just restart the game.
๐ Retroactive Achievement Unlocks
First, thank you to everyone who kept reporting that achievements weren't unlocking properly.
โถ What was the problem?
Some achievements you'd already earned early on (Armory tier unlocks, Awakening, Relics, Badges, etc.) weren't unlocking.
Because achievements were only checked "at the exact moment the condition was met," players who had already finished that progress before the achievement was added stayed locked even though they qualified.
Examples:
Already unlocked a Tier 2 Armory, but the achievement didn't unlock
Killed plenty of monsters, but the cumulative kill achievement didn't unlock
โถ How was it fixed?
After this update, when you restart the game, it re-checks your current ownership and progress and automatically unlocks any achievements you've already qualified for, retroactively.
Retroactively applied to:
Armory tier unlocks
Awakening (First Awakening / 2nd Awakening / Awakening Level / Awakening Master)
Relics (First Relic / Relic Collection)
Badges (First Upgrade / Highest Tier)
First Growth & Enlightenment upgrade
Cumulative kills (100 / 500 / 1,000 / 2,000)
โถ Also improved
Armory achievements โ unlocking any weapon within that Armory now counts as reaching the tier. (Previously only specific weapons counted, which caused some to be missed.)
Cumulative kill achievements โ your accumulated kill record (based on the Monster Compendium) is now reflected, so you don't have to start killing from scratch.
How to apply No action needed โ just restart the game and it applies automatically. The achievement unlock notifications may take a little while to appear.
โ Bug Fixes
โถ Ice tree enemy shortage fixed
Fixed an issue where enemies weren't spawning in enough numbers when using the Ice tree.
Symptoms:
Enemies staying below 10 for about 20 seconds during Ice tree runs
The symptom carrying over after retrying, leaving you short on enemies from the start
Fixes:
Improved so enemies are topped up immediately when the count runs low
Fixed so enemy spawns aren't dropped
Adjusted so spawn throughput stays consistent even at low frame rates
Fixed so enemy spawning always resets properly when restarting a battle
โถ Crit chance buff UI clipping fixed
Fixed an issue where buff displays like crit chance were getting clipped off the right edge of the screen, only partly visible. Buffs now display fully within the screen.
โจ Quality of Life
โถ Damage text display option expanded
The "Show Damage" option in Settings used to control only regular damage numbers โ it now also turns off all text shown during battle.
Before: When OFF, only regular damage numbers were hidden (Lucky / Relic / Back & Head Attack, etc. still showed)
Now: When OFF, damage numbers + Lucky/Relic text + Back & Head Attack text + boss-related text + Awakening trigger displays are all hidden
โ If you want a clean battle screen with no text, one option now turns off all battle text.
๐ฌ Thank you
Genuine thanks to every player who reported the achievement and Ice tree enemy-shortage issues in detail and shared setup info โ that's what made it possible to track down the causes and fold them into this patch quickly.
If you notice anything else off, please leave a comment / post in the Discussions / drop a message in Discord โ anywhere works. I'm reading everything.
See you in the Raid.
โ STAGE Games
Source
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