Full notes
Full Re:Blade update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Fixes
- Gameplay
- UI and audio
- Maps
🛠️ Patch Notes — Awakening Effect Fixes & Balance
Hello, this is the developer.
This update fixes several Awakening effects so they work exactly as described, and adjusts some balance.
If you have Re:Blade installed, the update downloads automatically — just restart the game.
🔧 Effect Fixes — Buffs
▶ Shadow Touch
Fixed an issue where the crit damage increase was only applying at about 1/100 of the stated value.
The stated values (+10 / 20 / 30 / 40 / 50% per level) now apply in full.
Dagger back-attack builds are significantly stronger.
▶ Opening Lightning
Fixed an issue where only 4 lightning bolts always struck at the start of battle regardless of level.
Now generates 4 / 8 / 12 / 16 / 20 bolts by level.
▶ Battle Frenzy
Fixed an issue where the "+2 stacks on crit" effect, which adds extra stacks on a critical hit, wasn't working.
🔧 Effect Fixes — Nerfs
▶ Crushing Heavy Strike
Fixed an issue where the crush-apply chance was being rolled twice per heavy strike, applying higher than stated. It now applies at the stated chance.
▶ Death's Edge / Steady Will
There was a bug where the bonus damage against low-HP enemies was being applied twice per attack. This has been fixed to apply only once per attack.
▶ Effect residue on weapon swap
Fixed an issue where, after swapping weapons, the bonus damage and heavy-strike bonuses from some of the previous weapon's Awakenings (Blood Chase / Heavy Strike Prep / Crushing Heavy Strike, etc.) were abnormally carrying over to the new weapon.
⚖️ Balance Adjustment
▶ Assassination
Matched the crit chance increase to the attack speed increase. (30 / 45 / 60 / 75 / 90% per level)
✨ Newly Working Effect
▶ Flame Proliferation
An effect that wasn't applying until now works correctly.
Fireballs have a 20% chance to split into 2.
Each fireball's damage is reduced by 40 / 30 / 20 / 10 / 0% by level. (At max level, no reduction — both deal full damage.)
🎯 Quality of Life
▶ Damage number display
The bonus damage on a critical hit (HP-execution / Head Attack bonuses, etc.) used to pop up as a separate number from the main hit — it's now combined into a single number.
💬 Thank you
Genuine thanks to every player who reported the Awakening effect issues in detail and shared per-build data — that's what made it possible to catch the gaps between the stated and actual behavior so quickly.
If you notice anything else off, please leave a comment / post in the Discussions / drop a message in Discord — anywhere works. I'm reading everything.
See you in the Raid.
— STAGE Games
Source
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