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Steam News20 May 20261mo ago

πŸ› οΈ Day 2 Hotfix β€” Late-Game Wall, Auto-Buy & QoL

πŸ› οΈ Day 2 Hotfix β€” Late-Game Wall & Auto-Buy Hello, this is the developer. The Day 2 hotfix is now live. If you have Re:Blade installed, the update downloads automatically β€” just restart the game.

In this update1

Full notes

Full Re:Blade update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

29 fixes1 addition5 changes0 removals
  • Gameplay
  • UI and audio
  • Balance
  • Performance
  • Maps
fixedπŸ› οΈ Day 2 Hotfix β€” Late-Game Wall & Auto-BuyHello, this is the developer.
fixedπŸ› οΈ Day 2 Hotfix β€” Late-Game Wall & Auto-BuyThe Day 2 hotfix is now live. If you have Re:Blade installed, the update downloads automatically β€” just restart the game.
changedπŸ› οΈ Day 2 Hotfix β€” Late-Game Wall & Auto-BuyTwo big themes this patch: pushing through the late-game wall that some builds were hitting, and cutting down the repetitive clicking in the upgrade tree.
fixedπŸ› οΈ Day 2 Hotfix β€” Late-Game Wall & Auto-Buy━━━━━━━━━━
fixedπŸ› οΈ Day 2 Hotfix β€” Late-Game Wall & Auto-Buyβš–οΈ Late-game scaling β€” first pass
fixedπŸ› οΈ Day 2 Hotfix β€” Late-Game Wall & Auto-BuyFeedback was clear: even after maxing growth nodes, certain builds couldn't push past the wall. This patch raises the late-game ceiling significantly.
Beam Attack Up node β€” per level: +100%+500%Beam Attack Up node β€” per level: + increased, buffAwakening EXP Up node β€” per level: +25%+50%Awakening EXP Up node β€” per level: + increased, buffAttack Up node β€” from Lv 51 onward: per level +25%+50%Attack Up node β€” from Lv 51 onward: per level + increased, buffAttack Up node (final) β€” Lv 100 bonus: +25%+100%Attack Up node (final) β€” Lv 100 bonus: + increased, buff

Re:Blade changes

fixedHello, this is the developer.
fixedThe Day 2 hotfix is now live. If you have Re:Blade installed, the update downloads automatically β€” just restart the game.
changedTwo big themes this patch: pushing through the late-game wall that some builds were hitting, and cutting down the repetitive clicking in the upgrade tree.
fixed━━━━━━━━━━
fixedβš–οΈ Late-game scaling β€” first pass

πŸ› οΈ Day 2 Hotfix β€” Late-Game Wall & Auto-Buy

Hello, this is the developer.

The Day 2 hotfix is now live. If you have Re:Blade installed, the update downloads automatically β€” just restart the game.

Two big themes this patch: pushing through the late-game wall that some builds were hitting, and cutting down the repetitive clicking in the upgrade tree.

━━━━━━━━━━

βš–οΈ Late-game scaling β€” first pass

Feedback was clear: even after maxing growth nodes, certain builds couldn't push past the wall. This patch raises the late-game ceiling significantly.

  • Beam Attack Up node β€” per level: +100% β†’ +500%

  • Awakening EXP Up node β€” per level: +25% β†’ +50%

  • Attack Up node β€” from Lv 51 onward: per level +25% β†’ +50%

  • Attack Up node (final) β€” Lv 100 bonus: +25% β†’ +100%

  • Time Up nodes β€” five new levels added. You can now extend battles by up to 40 seconds total.

This is the first pass on late-game scaling from the roadmap. More tuning will follow based on how it feels.

━━━━━━━━━━

πŸ”§ Quality of life

  • Auto-buy upgrade nodes β€” a toggle at the bottom-left of the Upgrade screen. When on, upgrade nodes are bought automatically until your gold runs out. No more click-spamming.

  • Upgrade tab zoom-out β€” the zoom range has been extended so you can pull back far enough to see the full sword shape. This was always the intended view.

━━━━━━━━━━

βœ… Bug fixes

  • Enlightenment Tier 1/2 tooltips β€” the penalty values shown in the tooltip were wrong. Now displays the correct numbers.

  • Mage boss teleport β€” teleport cooldown across all mage-type bosses unified to 2 seconds (was 1s). They reposition less often, so your attacks land more reliably.

  • Relic Turret sound β€” the turret's attack sound has been softened.

━━━━━━━━━━

πŸ“‹ Coming this weekend

A weekend patch is already in the works, combining more of the feedback that's been piling up in the Discussions:

  • Performance & optimization improvements

  • UI improvements β€” including red-dot markers on monsters carrying relic chests

  • Damage number display toggle

  • Plus more items being collected from the Discussions

Full details will come in the weekend patch announcement.

━━━━━━━━━━

πŸ’¬ Thank you

The late-game wall feedback and the auto-buy request both came directly from the Discussions and reviews. Day 2 in, and the patches are already being shaped entirely by what you're posting.

Keep it coming.

See you in the Raid.

β€” STAGE Games

Source

Steam News / 20 May 2026

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