In this update1
Full notes
Full Re:Blade update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Balance
- Performance
- Maps
Re:Blade changes
π οΈ Day 2 Hotfix β Late-Game Wall & Auto-Buy
Hello, this is the developer.
The Day 2 hotfix is now live. If you have Re:Blade installed, the update downloads automatically β just restart the game.
Two big themes this patch: pushing through the late-game wall that some builds were hitting, and cutting down the repetitive clicking in the upgrade tree.
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βοΈ Late-game scaling β first pass
Feedback was clear: even after maxing growth nodes, certain builds couldn't push past the wall. This patch raises the late-game ceiling significantly.
Beam Attack Up node β per level: +100% β +500%
Awakening EXP Up node β per level: +25% β +50%
Attack Up node β from Lv 51 onward: per level +25% β +50%
Attack Up node (final) β Lv 100 bonus: +25% β +100%
Time Up nodes β five new levels added. You can now extend battles by up to 40 seconds total.
This is the first pass on late-game scaling from the roadmap. More tuning will follow based on how it feels.
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π§ Quality of life
Auto-buy upgrade nodes β a toggle at the bottom-left of the Upgrade screen. When on, upgrade nodes are bought automatically until your gold runs out. No more click-spamming.
Upgrade tab zoom-out β the zoom range has been extended so you can pull back far enough to see the full sword shape. This was always the intended view.
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β Bug fixes
Enlightenment Tier 1/2 tooltips β the penalty values shown in the tooltip were wrong. Now displays the correct numbers.
Mage boss teleport β teleport cooldown across all mage-type bosses unified to 2 seconds (was 1s). They reposition less often, so your attacks land more reliably.
Relic Turret sound β the turret's attack sound has been softened.
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π Coming this weekend
A weekend patch is already in the works, combining more of the feedback that's been piling up in the Discussions:
Performance & optimization improvements
UI improvements β including red-dot markers on monsters carrying relic chests
Damage number display toggle
Plus more items being collected from the Discussions
Full details will come in the weekend patch announcement.
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π¬ Thank you
The late-game wall feedback and the auto-buy request both came directly from the Discussions and reviews. Day 2 in, and the patches are already being shaped entirely by what you're posting.
Keep it coming.
See you in the Raid.
β STAGE Games
Source
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