Full notes
Full RAIDING PARTY update
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What changed
- Gameplay
- Maps
RAIDING PARTY changes
r988 + Deconflict selecting units with attacking enemies (alt + left click)
r989 + Update all maps with destroyed wall end caps + Update all maps with carpet periphery + Add animated neon offworld poster to prologue room + Add Dominion poster to prologue room(s) + Ensure objectives automatically appear if player moves to another level prior to mission start sequence + Title update + Create banner art + Update main menu art - adjust cloud height - add water moonlight animation - add more rocks to ground - update title in game - final pass on background art
r990 + Fix: jitter with player rigidbody when moving into walls or obstacles + Fix: update select party member controls to reflect latest input alt + left click + Fix: objective 1 marker shows up and obj text white after completing, going to underground, and back (mission 02, 05) + Fix: warrior light doesnt turn on when recruited, while berserkers does or vice versa + party members dont account for generated walls in exploration mission type + Refactor player jump to avoid player jumping through walls + Refactor player dodge to avoid player skipping through walls
Source
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