Full notes
Full RAIDING PARTY update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Balance
RAIDING PARTY changes
r1019 + Fix: soft freeze loading between scenes + Ensure player weapon and gear properly loads with new soft freeze fix
r1018 + Add audio for clicking on skill button in party panel + Add audio for clicking on category and subcategory buttons + Replace sliders in options menu + Added new DisciplinesButton.cs script for parent skill buttons
r1017 + Color pass on ranged, melee, and physical skills + Slightly adjust placement of skills button in party panel + Audio pass on clicking skill buttons - gain skill, select skill positive, select skill negative
r1016 + Implement skill tree prerequisites
r1015 + Update level up tutorial art
r1014 + Figure out and implement inventory item to regain mana - mana potion - add to inventory data - add to itemsystem consumables list
r1013 + Localize prompts in SaveSlotsMenu.cs + Ensure skill points and skill tree are tracked properly in save/load
r1012 + Change Disciplines to Skills + Add all skills text to magic, melee, ranged, and physical skills - ranged skill tree - localization table entries - first pass on all melee, ranged, and physical %'s
r1011 + Improve submenu art
r1010 + Add level up tutorial talking about skill points vs discipline points - ensure tutorial appears when player gains their first level
r1009 + Implement tumbledust - tumble, rotating movement with brief pauses behavior - audio effect - branch whack
r1008 + Enable all disciplines and their buttons by default + Enable mana slider in HudPanel.prefab + Implement mana fissure - audio effect - low hum & gain - visual effect over fissure + Added Valarian Guard to EnemyDamageOverTimeExplosion.cs
Source
Changelog.gg summarizes and formats this update. How we read updates.
