HomeGamesUpdatesPricingMethodology
Steam News21 August 202510mo ago

RAIDING PARTY v0.1.0.1040 Changelog

r1030 + Lore tip system that integrates lore and tip entries r1031 + Fix: first lightning bolt of player lightning bolt spell doesn't visualize properly + Fix: ensure tumbleweeds don't move when game is paused r1032 + F

Full notes

Full RAIDING PARTY update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes2 additions5 changes1 removal
  • Gameplay
  • UI and audio
changedr1031 + Fix: first lightning bolt of player lightning bolt spell doesn't visualize properly + Fix: ensure tumbleweeds don't move when game is paused
changedr1034 + Implement subset of spells - elemental spells - ice spike
removedr1035 + Implement subset of spells - demonic spells - possession, boon - life spells - heal + Visually delineate between interactable vs disabled skill tree buttons + Fix: Continue doesn't populate loretips system
changedr1036 + Implement subset of spells - blood spells - blood meal - temporal spells - slow
addedr1037 + Implement subset of spells - light spells - banish, illuminate - death spells - necrotic rot + Add delayed door toggle to ensure recast graph doesn't detect doors as walls
changedr1038 + Account for Shadow's Hand bosses for slow spell ChangeSpeed() method + Toggle off inactive melee, ranged skills in skill tree + Update melee and ranged skill tree images

RAIDING PARTY changes

changedr1031 + Fix: first lightning bolt of player lightning bolt spell doesn't visualize properly + Fix: ensure tumbleweeds don't move when game is paused
changedr1034 + Implement subset of spells - elemental spells - ice spike
removedr1035 + Implement subset of spells - demonic spells - possession, boon - life spells - heal + Visually delineate between interactable vs disabled skill tree buttons + Fix: Continue doesn't populate loretips system
changedr1036 + Implement subset of spells - blood spells - blood meal - temporal spells - slow
addedr1037 + Implement subset of spells - light spells - banish, illuminate - death spells - necrotic rot + Add delayed door toggle to ensure recast graph doesn't detect doors as walls

r1030 + Lore tip system that integrates lore and tip entries

r1031 + Fix: first lightning bolt of player lightning bolt spell doesn't visualize properly + Fix: ensure tumbleweeds don't move when game is paused

r1032 + Fix: enemies seeing through closed doors

r1033 + Shortened length of lore regarding the 6th Extinction in LoreTipsSystem.prefab

r1034 + Implement subset of spells - elemental spells - ice spike

r1035 + Implement subset of spells - demonic spells - possession, boon - life spells - heal + Visually delineate between interactable vs disabled skill tree buttons + Fix: Continue doesn't populate loretips system

r1036 + Implement subset of spells - blood spells - blood meal - temporal spells - slow

r1037 + Implement subset of spells - light spells - banish, illuminate - death spells - necrotic rot + Add delayed door toggle to ensure recast graph doesn't detect doors as walls

r1038 + Account for Shadow's Hand bosses for slow spell ChangeSpeed() method + Toggle off inactive melee, ranged skills in skill tree + Update melee and ranged skill tree images

r1039 + Add more prop environment objects - debris (3) - trash (3) - papers (3) + Add debris, trash, mushrooms, and papers to mission 01, 02, 03, 04, 05

r1040 + Fix: door toggle issue where enemies and party members couldnt path through doors + Fix: Skill system not referenced properly in PlayerStatisticsSystem in MissionSecondaryExploration01Level01.unity + Fix: toggled off text wrapping in header text of LevelSystem.prefab lore & tips UI

Source

Steam News / 21 August 2025

Open original post

Changelog.gg summarizes and formats this update. How we read updates.