Full notes
Full RAIDING PARTY update
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What changed
- Gameplay
- UI and audio
RAIDING PARTY changes
r1030 + Lore tip system that integrates lore and tip entries
r1031 + Fix: first lightning bolt of player lightning bolt spell doesn't visualize properly + Fix: ensure tumbleweeds don't move when game is paused
r1032 + Fix: enemies seeing through closed doors
r1033 + Shortened length of lore regarding the 6th Extinction in LoreTipsSystem.prefab
r1034 + Implement subset of spells - elemental spells - ice spike
r1035 + Implement subset of spells - demonic spells - possession, boon - life spells - heal + Visually delineate between interactable vs disabled skill tree buttons + Fix: Continue doesn't populate loretips system
r1036 + Implement subset of spells - blood spells - blood meal - temporal spells - slow
r1037 + Implement subset of spells - light spells - banish, illuminate - death spells - necrotic rot + Add delayed door toggle to ensure recast graph doesn't detect doors as walls
r1038 + Account for Shadow's Hand bosses for slow spell ChangeSpeed() method + Toggle off inactive melee, ranged skills in skill tree + Update melee and ranged skill tree images
r1039 + Add more prop environment objects - debris (3) - trash (3) - papers (3) + Add debris, trash, mushrooms, and papers to mission 01, 02, 03, 04, 05
r1040 + Fix: door toggle issue where enemies and party members couldnt path through doors + Fix: Skill system not referenced properly in PlayerStatisticsSystem in MissionSecondaryExploration01Level01.unity + Fix: toggled off text wrapping in header text of LevelSystem.prefab lore & tips UI
Source
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