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Steam News29 August 202510mo ago

RAIDING PARTY v0.1.0.1045 Changelog

r1045 + Add m_HasPlayedRoomDescription variable to Prologue System and save/load in GameData + Add poster interactions akin to datapad interaction with relevant bools used for save/load in GameData + Ensure room event t

Full notes

Full RAIDING PARTY update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes3 additions0 changes0 removals
  • UI and audio
addedr1045 + Add m_HasPlayedRoomDescription variable to Prologue System and save/load in GameData + Add poster interactions akin to datapad interaction with relevant bools used for save/load in GameData + Ensure room event triggers dont prevent player from exiting room + Add audio to player choice buttons + Add audio to appearance and disappearance of player choice menu
addedr1044 + Refactor Smoking Man prologue into branching dialogue with player choices - refactor dialogue coroutines into new prologue system that steps through: - X number of skippable dialogue strings (List ), for Y seconds (List ) - W number of player choices (List ) - new DialogueProgression method - new DecisionPoint method - accept = (disable button, unpause, close menu, dialogue progression) + enable key + close smoking man + camera target player - decline = (disable button, unpause, close menu, dialogue progression) + return to decision point - ask AI = (disable button, unpause, close menu, dialogue progression) + open second scroll view - ask memory = (disable button, unpause, close menu, dialogue progression) + open third scroll view - notice = (disable button, unpause, close menu, dialogue progression) + open fourth scroll view - accept green = (disable button, unpause, close menu, dialogue progression) + open first scroll view + gain 2 green - accept rage = (disable button, unpause, close menu, dialogue progression) + open first scroll view + gain 2 rage - accept kocha = (disable button, unpause, close menu, dialogue progression) + open first scroll view + gain 2 kocha - accept black magic = (disable button, unpause, close menu, dialogue progression) + open first scroll view + gain 2 black magic - decline anything = (disable button, unpause, close menu, dialogue progression) + open first scroll view - dialogue system player decision points pause the game and bring up player choice menu - dialogue system starts a player decision point with first player choice selected - ability to step through dialogue text at your own pace - add initial narrative preface
addedr1042 + Refactor Smoking Man prologue into branching dialogue with player choices - create new multiple choice answer UI - create green drug item

RAIDING PARTY changes

addedr1045 + Add m_HasPlayedRoomDescription variable to Prologue System and save/load in GameData + Add poster interactions akin to datapad interaction with relevant bools used for save/load in GameData + Ensure room event triggers dont prevent player from exiting room + Add audio to player choice buttons + Add audio to appearance and disappearance of player choice menu
addedr1044 + Refactor Smoking Man prologue into branching dialogue with player choices - refactor dialogue coroutines into new prologue system that steps through: - X number of skippable dialogue strings (List ), for Y seconds (List ) - W number of player choices (List ) - new DialogueProgression method - new DecisionPoint method - accept = (disable button, unpause, close menu, dialogue progression) + enable key + close smoking man + camera target player - decline = (disable button, unpause, close menu, dialogue progression) + return to decision point - ask AI = (disable button, unpause, close menu, dialogue progression) + open second scroll view - ask memory = (disable button, unpause, close menu, dialogue progression) + open third scroll view - notice = (disable button, unpause, close menu, dialogue progression) + open fourth scroll view - accept green = (disable button, unpause, close menu, dialogue progression) + open first scroll view + gain 2 green - accept rage = (disable button, unpause, close menu, dialogue progression) + open first scroll view + gain 2 rage - accept kocha = (disable button, unpause, close menu, dialogue progression) + open first scroll view + gain 2 kocha - accept black magic = (disable button, unpause, close menu, dialogue progression) + open first scroll view + gain 2 black magic - decline anything = (disable button, unpause, close menu, dialogue progression) + open first scroll view - dialogue system player decision points pause the game and bring up player choice menu - dialogue system starts a player decision point with first player choice selected - ability to step through dialogue text at your own pace - add initial narrative preface
addedr1042 + Refactor Smoking Man prologue into branching dialogue with player choices - create new multiple choice answer UI - create green drug item

r1045 + Add m_HasPlayedRoomDescription variable to Prologue System and save/load in GameData + Add poster interactions akin to datapad interaction with relevant bools used for save/load in GameData + Ensure room event triggers dont prevent player from exiting room + Add audio to player choice buttons + Add audio to appearance and disappearance of player choice menu

r1044 + Refactor Smoking Man prologue into branching dialogue with player choices - refactor dialogue coroutines into new prologue system that steps through: - X number of skippable dialogue strings (List ), for Y seconds (List ) - W number of player choices (List ) - new DialogueProgression method - new DecisionPoint method - accept = (disable button, unpause, close menu, dialogue progression) + enable key + close smoking man + camera target player - decline = (disable button, unpause, close menu, dialogue progression) + return to decision point - ask AI = (disable button, unpause, close menu, dialogue progression) + open second scroll view - ask memory = (disable button, unpause, close menu, dialogue progression) + open third scroll view - notice = (disable button, unpause, close menu, dialogue progression) + open fourth scroll view - accept green = (disable button, unpause, close menu, dialogue progression) + open first scroll view + gain 2 green - accept rage = (disable button, unpause, close menu, dialogue progression) + open first scroll view + gain 2 rage - accept kocha = (disable button, unpause, close menu, dialogue progression) + open first scroll view + gain 2 kocha - accept black magic = (disable button, unpause, close menu, dialogue progression) + open first scroll view + gain 2 black magic - decline anything = (disable button, unpause, close menu, dialogue progression) + open first scroll view - dialogue system player decision points pause the game and bring up player choice menu - dialogue system starts a player decision point with first player choice selected - ability to step through dialogue text at your own pace - add initial narrative preface

r1043 + Fix door issue with rapidly opening and closing + Fix: Player was able to get stuck in doors - progression stopper

r1042 + Refactor Smoking Man prologue into branching dialogue with player choices - create new multiple choice answer UI - create green drug item

Source

Steam News / 29 August 2025

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