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Steam News12 February 20251y ago

RAIDING PARTY v0.1.0.983 Changelog

r983 + Fix: setup initial objective in mission 05 + Fix: setup departure objective triggered by first objective completion in mission 05 + Fix: upstairs lighting issue in mission 05 level 02 + Fix: ensure trees in missi

Full notes

Full RAIDING PARTY update

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What changed

0 fixes3 additions0 changes0 removals
  • Gameplay
  • Maps
addedr982 + Fix: nullreference error in NPCController line 525 + Fix: Texture TilemapSpriteAtlas is not readable, so Compress cannot work + Fix: ensure corpses on player longship are child objects of vehicle and move with longship - add VehicleSystem to SpawnSystem - ensure corpses + heads spawns on vehicle properly in save/load, track with List vehicle 0 - null, 1 - player longship, 2 - dominion longship + Ensure blood on player longship are child objects of vehicle and move with longship - ensure blood spawns on vehicle properly in save/load, track with List vehicle 0 - null, 1 - player longship, 2 - dominion longship + Fix: nullreferenceexception in target mover scripts when enemyTarget gameobject is null + Fix: ensure longship and dominion longship aren't completely flush against each other in MissionSkirmishNaval01Level01.unity + Fix: change head leap layer from default to ignore raycast upon completion of leap to ensure head is properly set as child object of a vehicle
addedr981 + Fix: upon mission failure, save file isnt world map, its the previous mission + Fix: add close buttons to discipline tree, inventory, and character record menus + Fix: close party menu if player opens inventory and vice versa + Move PartyMemberScrollView to beneath InventoryPanel in all scenes
addedr980 + Refactor gaining positive/negative traits - only gain positive on objectives completed - only gain negative on party member killed or mission failure + Increase movement speed of player longship on world map (13 -> 20) + Increase movement speed of enemy agents on world map (10 -> 15) + Commented out debug line in SkipExpositionSystem.cs + Added EarlyAccessScreen03.png + Updated main menu copyright to 2025

RAIDING PARTY changes

addedr982 + Fix: nullreference error in NPCController line 525 + Fix: Texture TilemapSpriteAtlas is not readable, so Compress cannot work + Fix: ensure corpses on player longship are child objects of vehicle and move with longship - add VehicleSystem to SpawnSystem - ensure corpses + heads spawns on vehicle properly in save/load, track with List vehicle 0 - null, 1 - player longship, 2 - dominion longship + Ensure blood on player longship are child objects of vehicle and move with longship - ensure blood spawns on vehicle properly in save/load, track with List vehicle 0 - null, 1 - player longship, 2 - dominion longship + Fix: nullreferenceexception in target mover scripts when enemyTarget gameobject is null + Fix: ensure longship and dominion longship aren't completely flush against each other in MissionSkirmishNaval01Level01.unity + Fix: change head leap layer from default to ignore raycast upon completion of leap to ensure head is properly set as child object of a vehicle
addedr981 + Fix: upon mission failure, save file isnt world map, its the previous mission + Fix: add close buttons to discipline tree, inventory, and character record menus + Fix: close party menu if player opens inventory and vice versa + Move PartyMemberScrollView to beneath InventoryPanel in all scenes
addedr980 + Refactor gaining positive/negative traits - only gain positive on objectives completed - only gain negative on party member killed or mission failure + Increase movement speed of player longship on world map (13 -> 20) + Increase movement speed of enemy agents on world map (10 -> 15) + Commented out debug line in SkipExpositionSystem.cs + Added EarlyAccessScreen03.png + Updated main menu copyright to 2025

r983 + Fix: setup initial objective in mission 05 + Fix: setup departure objective triggered by first objective completion in mission 05 + Fix: upstairs lighting issue in mission 05 level 02 + Fix: ensure trees in mission 04 level 01 are considered environment objects + Commented out debug line in EnemyHealth.cs

r982 + Fix: nullreference error in NPCController line 525 + Fix: Texture TilemapSpriteAtlas is not readable, so Compress cannot work + Fix: ensure corpses on player longship are child objects of vehicle and move with longship - add VehicleSystem to SpawnSystem - ensure corpses + heads spawns on vehicle properly in save/load, track with List vehicle 0 - null, 1 - player longship, 2 - dominion longship + Ensure blood on player longship are child objects of vehicle and move with longship - ensure blood spawns on vehicle properly in save/load, track with List vehicle 0 - null, 1 - player longship, 2 - dominion longship + Fix: nullreferenceexception in target mover scripts when enemyTarget gameobject is null + Fix: ensure longship and dominion longship aren't completely flush against each other in MissionSkirmishNaval01Level01.unity + Fix: change head leap layer from default to ignore raycast upon completion of leap to ensure head is properly set as child object of a vehicle

r981 + Fix: upon mission failure, save file isnt world map, its the previous mission + Fix: add close buttons to discipline tree, inventory, and character record menus + Fix: close party menu if player opens inventory and vice versa + Move PartyMemberScrollView to beneath InventoryPanel in all scenes

r980 + Refactor gaining positive/negative traits - only gain positive on objectives completed - only gain negative on party member killed or mission failure + Increase movement speed of player longship on world map (13 -> 20) + Increase movement speed of enemy agents on world map (10 -> 15) + Commented out debug line in SkipExpositionSystem.cs + Added EarlyAccessScreen03.png + Updated main menu copyright to 2025

Source

Steam News / 12 February 2025

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