In this update8
Full notes
Full Raiders of Blackveil update
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What changed
- Performance
- Gameplay
- Fixes
- Server
- UI and audio
Raiders of Blackveil changes
Hotfix #1 - December 19
Multiplayer, Progression, Stability, Crashes and more.
Hello everyone, To start off with, we want to say clearly that we are very sorry for how things kicked off over launch, and that we take full responsibility for the issues that a lot of you have run into. This really wasn't the start that we had hoped for, and we know that there has been a lot of critique pointed towards, especially, the multiplayer experience and the progression loss. We understand the frustration, and we are 100% committed to resolving these issues asap - which is exactly what this update is all about! :)
Please know that we are doing everything we can, as best as we can, and that we hope you will have patience with us as we learn and grow.
We also want to say thank you to everyone who has shared feedback and bug reports, this update is directly informed by what you’ve been experiencing in game - and our direction moving forward is absolutely shaped by your voices, so this is incredibly important for us - and we are grateful for your feedback.
We’re rolling out a hotfix scheduled for Friday December 19 focusing on improving overall stability, fixing crashes, and solving multiple gameplay and multiplayer related issues reported by the community.
Here is what’s included in this hotfix:
Stability and Crash Fixes 👷
We’ve fixed multiple crashes to help ensure a smoother and overall more stable runs.
Fixed a crash that could occur when quitting the game while homing missiles were in the air
Fixed a crash that could happen when closing a level
Fixed several crashes caused by perk effects failing to find valid enemy or rebel targets
Fixed a crash when opening the encyclopedia after changing rebels
Fixed a crash related to cooking plate traps in certain edge cases
Fixed a crash that could occur when quitting during a cutscene
Gameplay and Ability Fixes 🎮
Multiple abilities and interactions have been fixed to behave as intended.
Fixed an issue with IronHorns Rocket Stampede ability not handling correctly
Fixed an issue with Draskyls Tongue Leap ability
Fixed an issue with the JumpSmash enemy ability not triggering correctly
Fixed an issue where holding the level up key during a rebel level up could cause unexpected behavior
Multiplayer and Progression Fixes 🛜
Improvements to making multiplayer and the progression more reliable.
Fixed an issue where players would lose progression when quitting to desktop
Fixed an issue where Smuggler extractions could fail, including inventory save problems after Smuggler item drops in the lobby. This was the cause of item duplication.
Fixed an issue where automatic Smuggler extraction did not trigger correctly when exiting a level
Fixed an issue where the merchant’s inventory could fail to restock or refresh correctly in multiplayer
Fixed issues with test dummy enemies not behaving correctly in the lobby
Filters in the server list now work
UI Improvements🖌️
Additional UI and feedback improvements.
Fixed an issue when reopening the portal selection UI
Fixed localization issues involving special characters
Fixed door select page not reopening after closing inventory or perks page.
Holding the ability upgrade button (Y) now visualizes the delay in the "level up" prompt too, above the player's healthbar.
Fixed banding issue on champion stats panel.
Made Atlas unlock popup better.
Added option to disable screen shake. (Under General/Accessibility)
Closing remarks ❤️
This hotfix is a part of our continuing efforts to improve the experience and address early issues during Early Access. We’ll continue monitoring feedback closely and rolling out updates as quickly as humanely possible.
As always, thank you for your patience and support, and please keep the bug reports coming!
Oh, and in light of all the issues being focused on here - we just want to say we are eternally grateful for the support and commitment we're seing in the community.
Please know that we are here for the long run, that the journey has just begun, and that we are 100% determined to make Raiders of Blackveil as fun, stable, smooth, and cool as we possibly can!
Over n' out - more information and hotfixes incomming soon ❤️
Source
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