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Full notes
Full Raiders of Blackveil update
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What changed
- Gameplay
- UI and audio
- Balance
- Fixes
- Performance
Raiders of Blackveil changes
Raiders of Blackveil Hotfix #5
Hey Raiders!
We've been closely monitoring feedback, bug reports, and issues reported since the release of the Ghoulag Update.
Today's hotfix tackles a wide range of issues across gameplay, achievements, UI, champions, talents, perks, and more.
Some highlights include improvements to controller aiming, fixes for several reported bugs, adjustments to enemy pathfinding, fixes for long run Warlock summons disappearing, and a failsafe for the UI fade issue after boss encounters.
Full patch notes below:
GAMEPLAY
Dodge is now capped at 80%.
Ghoulag exit trigger areas adjusted to be larger.
Fixed an issue where the Caretaker enemy could become unkillable at high difficulties when combined with the Regenerator Elite room modifier.
Fixed an issue where Base Hearts could be "killed" rather than destroyed.
Improved aiming for certain abilities when playing with a controller.
Fixed an issue where Warlock minions would disappear in long runs.
Fixed an issue where Target Dummies could be killed.
Fixed an issue where the Harvest Operation boss would deal damage out of sync with the Puke Sweep animation.
Improved enemy pathfinding around obstacles.
Prevented bandages from being used from the inventory while already at full health.
UI
Stats Panel
Fixed Critical Strike displaying above 100%.
Fixed Barrier Amount always showing 0% for clients.
General Improvements
Improved Alchemy Table behavior when opening a double perk upgrade while only having one perk upgrade remaining.
Corrected an issue where the Master Volume slider did not regulate volume evenly.
Fixed the wrong difficulty icon displaying for clients.
Fixed enemy offscreen indicators not appearing for clients.
Level name banners are now clickable.
Updated the Target Dummy DPS Meter UI.
Fixed a missing connectivity status string when playing Offline Mode.
Fixed an issue where a State Sync Failed prompt could appear when clicking Join from the main menu.
Improved Alarm Level display.
Added a failsafe to prevent an issue where the UI would never fully fade back in after a boss death cutscene.
CHAMPIONS
Draskyl
Fixed Tongue Leap not leaping to walls and environmental objects.
Fixed Tongue Leap not receiving Backstab damage bonuses.
Fixed Punch breaking Draskyl's Invisibility.
TALENTS
Jamerá
Fiery Hot
Fixed an issue where the ability icon appeared usable when it was not.
Explosive Melee
Fixed an issue where the talent did not function correctly for multiplayer clients.
Ironhorn
Absorption
Fixed an issue where damage values increased without actually absorbing damage.
360
Increased damage area.
Draskyl
Shadow Mark
Fixed an issue where it did not interact correctly with Backstab Bleed.
ART & VISUALS
Fixed the healing area in Meat Factory not displaying the green healing circle.
Fixed minor lighting issues in Ghoulag levels.
Fixed Immune Hit VFX not triggering correctly for clients.
Reduced baked lightmaps for Ghoulag by approximately one third, resulting in a smaller build size and improved performance.
Minor visual improvements to the Ghoulag Boss level.
PERKS
Fixed an issue where certain perk visuals would not trigger.
Fixed Hammertime not displaying correctly for multiplayer clients.
Fixed a Perk+ issue where upgrading perks with permanent stat limits could prevent players from receiving full value.
Fixed Monk Bonus 10 not granting 25% Dodge.
Fixed issues with perks targeting nearby enemies.
STEAM
Fixed the Inside Job achievement not unlocking correctly for multiplayer clients.
Thank you again for all the reports, feedback, and support. We'll continue monitoring issues and working on improvements as quickly as possible.
Good luck in your runs!
Source
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