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Steam News1 April 20263mo ago

April Update

Here's what's new for april on developing RadCity: A Post-Apocalyptic Adventure. After adding WASD support, the hold-click to move has been reworked to use pathfinding. No more falling off bridges!

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Full RadCity: A Post-Apocalyptic Adventure update

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What changed

0 fixes3 additions3 changes0 removals
  • Gameplay
  • Compatibility
  • Maps
addedHere's what's new for april on developing RadCity: A Post-Apocalyptic Adventure.
addedAfter adding WASD support, the hold-click to move has been reworked to use pathfinding . No more falling off bridges!
changedAnother big complaint in the demo was the camera - tall buildings obscured the view. Now the game uses an occlusion mask to fade out the biggest view obstacles.
addedAlso added are clearer visual markers for climbing and a new system for highlighting objects is in the works , making it easier to find them (and should work well with controller support later).
changedThe rest of the locations in the game are in various stages of completion. Most side missions are planned, written and being implemented.
changedA big takeaway from Next Fest is that there's a bigger than expected time demand for testing everything. Sometime in June, hopefully, a c losed beta playtest will be announced here for anyone interested.

RadCity: A Post-Apocalyptic Adventure changes

addedHere's what's new for april on developing RadCity: A Post-Apocalyptic Adventure.
addedAfter adding WASD support, the hold-click to move has been reworked to use pathfinding . No more falling off bridges!
changedAnother big complaint in the demo was the camera - tall buildings obscured the view. Now the game uses an occlusion mask to fade out the biggest view obstacles.
addedAlso added are clearer visual markers for climbing and a new system for highlighting objects is in the works , making it easier to find them (and should work well with controller support later).
changedThe rest of the locations in the game are in various stages of completion. Most side missions are planned, written and being implemented.

Here's what's new for april on developing RadCity: A Post-Apocalyptic Adventure.

After adding WASD support, the hold-click to move has been reworked to use pathfinding. No more falling off bridges!

Another big complaint in the demo was the camera - tall buildings obscured the view. Now the game uses an occlusion mask to fade out the biggest view obstacles.

Also added are clearer visual markers for climbing and a new system for highlighting objects is in the works, making it easier to find them (and should work well with controller support later).

Meanwhile, the rest of the world is in progress. After crossing the railway bridge the game opens up with a ton of cool stuff to explore. Here is a screenshot of the train triage area.

The rest of the locations in the game are in various stages of completion. Most side missions are planned, written and being implemented.

A big takeaway from Next Fest is that there's a bigger than expected time demand for testing everything. Sometime in June, hopefully, a c losed beta playtest will be announced here for anyone interested.

Thanks for reading,

babadokia

Source

Steam News / 1 April 2026

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