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Full RadCity: A Post-Apocalyptic Adventure update
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Repeated intro
Hello friends, here are some new updates for June in the development of RadCity: A Post-Apocalyptic Adventure!
What changed
- Gameplay
- Compatibility
RadCity: A Post-Apocalyptic Adventure changes
Most development time is now spent on creating content - art, locations, polishing, adding missions, testing, retesting. Gameplay wise a lot of systems are basically done, like interactions or the menu (now with save slots, character selection, controls) and a lot of code has been optimized.
Movement has been reworked (again) and simplified. You can see where you can and can't move, what you can interact with, and where you can climb, and all with a single click (in CRPG fashion). WASD is still available, as well as hold-click in "manual" mode. Basic controller support is being implemented.
Interactable items have a much higher, adjustable range where they are highlighted - no need to hunt for small items, now they're easier to spot.
The game has also been nominated to the romanian RGDA awards under "Best Upcoming Game". RadCity is 100% made in Romania, set in Romania, and 99% of the art is handcrafted for this project with references from real urbex locations here.
New screenshots attached below.
The repair depot, a huge hangar with old train wagons:
The Railyard, where a lot of survivors end up after leaving the city outskirts:
The dead zone, a blocked street leading into the irradiated city.
If anyone wants to try out a small, private, beta version in a few more weeks (hopefully), reach out on Discord: hristew#7443
Thanks for reading,
babadokia
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