In this update1
Full notes
Full Quietus Allurement update
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What changed
- Balance
- Gameplay
- Fixes
Quietus Allurement changes
Current Progress
This update is to finish some features that were half implemented in the last update! Here is what is coming in future updates.
looking into a better survival experience. More changes are coming! Not exactly sure on date yet.
thinking about taking a different approach to level 1. This level seems a bit bland for what it should be. so we will be doing an overhaul of that level in the coming updates!
Patch Notes
General Changes Fixed
Weapons that are locked where showing old weapon stats image over top of what is now text.
Fixed
Healing was possible to go past 100 health.
Weapon Changes
Pistols
Fixed: Silencer with dual wield didn’t work for animations while reloading.
Shotguns
Executioner
Shotgun action after firing got faster
Damage Increased to 20-23 damage instead of 10-13.
Developer Comments: Overall thought this weapon was really weak especially after the weapon changes with range.
Sniper Rifles
Silent Killer
Canister MK2 Never worked at all. The fire rate wasn't building correctly with or without it.
Fire rate was wrong. Corrected to the right amount!
Damage has decreased to 100-105 instead of 115-130.
Developer Comments: overall with the fixes made it made this weapon a whole lot better but had to change damage so it wasn't too overpowered.
Survival Added
Healing now works in survival!
Changed
Health Perk now gives you medkits to heal
Source
Changelog.gg summarizes and formats this update. How we read updates.
