In this update1
Full notes
Full Quietus Allurement update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Gameplay
- UI and audio
- Fixes
Quietus Allurement changes
Current Progress
This update has been in the works for a while and I got to say its an amazing update. Here is what is coming in future updates.
Making further changes to Weapon stats when adding attachments
looking into a better survival experience.
thinking about taking a different approach to level 1. This level seems a bit bland for what it should be. so we will be doing an overhaul of that level in the coming updates!
Patch Notes
General Changes Added
A death sound plays when you died screen pops up.
Added
Healing in story now has a sound effect to go with it.
Added
Ground monsters now have death animations.
Added
Flying monsters and ground monsters Squish gore sound.
Added
Gore sounds for all non critical shots Added: Gore sounds for all critical shots.
Added
Gore sounds for all explosives Added: Gore sound Volume Slider In options So you can turn these down or even off.
Changed
Death screen shows up till the sound stops.
Fixed
Explosive weapons were creating duds. From Initial Testing it appears to be working better.
Fixed
Potential Memory leak with the dead monster objects Fixed: Crash when using Phantom and switching to the next level when you are out of ammo on your clip.
Weapon Changes Added
Silencers now lower the detection range of Monsters Making silencers actually useful Added: Silencers now lower the range by 1. And is shown in the attachment screen. Other Stats of how other attachments make a difference are still work in progress.
Changed
Bullet Type weapons fire max damage but range is a factor for damage falloff.. Punchline
Damage has been decreased to 14-18 as I thought with the bullet damage changes was way too powerful for tier one weapons.
Fallen Angel
- ChangedBolt action is now a little faster and has been reworked to sound a lot better.
- ChangedFallen Angels damage was increased.
Developer comments It felt like this change was necessary as I thought it was underpowered for what it should be doing.
M.I.A
Damage wasn’t set correctly so it caused it to do lower damage than intended.
Electric
Damage wasn’t displayed in the buy menu of survival.
- BUGThis weapon doesn't show up in the weapon showcase. This is planned to be reworked as changes need to be made.
Story Changes Fixed
Player Arms stopped moving when running noticeable in level 1.
Changed
In Elevator level Monsters used to despawn now they don’t. Have Fun!
Survival Changes Added
TNT drop now plays a sound.
Added
Revive Bomb now plays a sound when it activates.
Fixed
Player Arms in survival with no weapon will act as running now. Planned Reworks Health Perk Instead of Health giving you health right away it will be changed to where you have get a medkit again and you have medkit healing like Story mode has. But you will also receive 3 at the start of each survival game. Healing is In progress of being switched over The UI has been switched but that is about it at this moment.
Source
Changelog.gg summarizes and formats this update. How we read updates.
