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Steam News24 February 20264mo ago

Pure Pool Pro | AI Behaviour Hotfix

We’ve been closely monitoring feedback around AI opponents - particularly concerns about unrealistic multi-rail pots, fluke misses dropping in, and shots that simply didn’t feel believable.

Full notes

Full Pure Pool Pro update

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What changed

2 fixes1 addition4 changes0 removals
  • Gameplay
  • Balance
fixedWhile broader AI tuning remains part of our Month 1 Patch in March, we’ve moved quickly to deploy a targeted hotfix addressing the most egregious behaviours.
changedWhat We’ve Changed • AI misses are now checked to ensure they have a far less probability of accidentally potting another ball. • This should significantly reduce unrealistic fluke outcomes.
changedMulti-Rail Shot Classification Fix The Issue AI shot selection works via weighted categories (e.g. all our players have different probabilities of straight pots, banks, kicks, plants, and “crazy” shots). Previously, bank and kick shots were categorised as such regardless of how many rails were involved. This meant extreme multi-rail attempts could be selected far more often than we intended - resulting in outrageous, highlight-reel style pot (that a lot of you will have seen in vids posted on Reddit and YouTube!).
addedWhat We’ve Changed • Any shot involving more than one rail is now classified as a “Crazy” shot; a term used for our AI attempting. • Most AI opponents now have only a 0–8% chance of ever attempting a Crazy shot. • This change has dramatically reduced unrealistic multi-rail conversions and improbable snooker escapes. • AI Player Ermina Merdanović remains the exception, with her Crazy shot percentage notably higher than that of other players. This is an intentional choice.
fixedWhat This Hotfix Means
changedThese changes should result in: • Far fewer “impossible” feeling pots • Reduced fluke behaviour • More believable shot selection • More realistic AI escapes from snookers

Pure Pool Pro changes

fixedWhile broader AI tuning remains part of our Month 1 Patch in March, we’ve moved quickly to deploy a targeted hotfix addressing the most egregious behaviours.
changedWhat We’ve Changed • AI misses are now checked to ensure they have a far less probability of accidentally potting another ball. • This should significantly reduce unrealistic fluke outcomes.
changedMulti-Rail Shot Classification Fix The Issue AI shot selection works via weighted categories (e.g. all our players have different probabilities of straight pots, banks, kicks, plants, and “crazy” shots). Previously, bank and kick shots were categorised as such regardless of how many rails were involved. This meant extreme multi-rail attempts could be selected far more often than we intended - resulting in outrageous, highlight-reel style pot (that a lot of you will have seen in vids posted on Reddit and YouTube!).
addedWhat We’ve Changed • Any shot involving more than one rail is now classified as a “Crazy” shot; a term used for our AI attempting. • Most AI opponents now have only a 0–8% chance of ever attempting a Crazy shot. • This change has dramatically reduced unrealistic multi-rail conversions and improbable snooker escapes. • AI Player Ermina Merdanović remains the exception, with her Crazy shot percentage notably higher than that of other players. This is an intentional choice.
fixedWhat This Hotfix Means

We’ve been closely monitoring feedback around AI opponents - particularly concerns about unrealistic multi-rail pots, fluke misses dropping in, and shots that simply didn’t feel believable.

While broader AI tuning remains part of our Month 1 Patch in March, we’ve moved quickly to deploy a targeted hotfix addressing the most egregious behaviours.

AI Behaviour Adjustments We’ve implemented two significant changes to shot logic and outcome validation:

  1. Miss Validation – Preventing Frequent “Fluke Pots” The Issue When the AI missed a shot, there was no secondary validation to prevent the miss from unintentionally potting another ball. This led to a frustratingly high frequency of “I missed… but it went in anyway” moments.

What We’ve Changed • AI misses are now checked to ensure they have a far less probability of accidentally potting another ball. • This should significantly reduce unrealistic fluke outcomes.

  1. Multi-Rail Shot Classification Fix The Issue AI shot selection works via weighted categories (e.g. all our players have different probabilities of straight pots, banks, kicks, plants, and “crazy” shots). Previously, bank and kick shots were categorised as such regardless of how many rails were involved. This meant extreme multi-rail attempts could be selected far more often than we intended - resulting in outrageous, highlight-reel style pot (that a lot of you will have seen in vids posted on Reddit and YouTube!).

What We’ve Changed • Any shot involving more than one rail is now classified as a “Crazy” shot; a term used for our AI attempting. • Most AI opponents now have only a 0–8% chance of ever attempting a Crazy shot. • This change has dramatically reduced unrealistic multi-rail conversions and improbable snooker escapes. • AI Player Ermina Merdanović remains the exception, with her Crazy shot percentage notably higher than that of other players. This is an intentional choice.

What This Hotfix Means

These changes should result in: • Far fewer “impossible” feeling pots • Reduced fluke behaviour • More believable shot selection • More realistic AI escapes from snookers

This, however, is not the final word on AI - and we want to be clear about that. AI tuning is something we will continue refining over time based on feedback and data. The Month 1 Patch will include more difficulty curve and behaviour adjustments, but this Hotfix directly targets the issues causing the most frustration right now.

A Small Ask If this update improves your experience, please consider updating your review so it reflects the current state of the game. It genuinely helps us reach more players and continue long-term support.

We understand how strongly people feel about competitive fairness in offline play. Thank you to everyone who raised concerns constructively - and please keep the feedback coming.

See you at the table

Source

Steam News / 24 February 2026

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