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What changed
1 fix0 additions1 change0 removals
fixedIn Today's Hotfix...We've just dropped another hotfix that addresses a few issues highlighted since the Month 1 Patch. Some crashes were reported in the Player Card menu, and in rarer instances with UI timing - these have now been resolved. We also received some reports of the "Daily Clearance" crest not updating correctly, or in some cases resetting unexpectedly - even if the player had attempted a Daily Clearance within the correct time frame.
changedSteam post image Coming Up Next Week...We've made a breakthrough with Haptics/Vibration this morning; it's finally playing nice with our engine's audio systems! We're now testing and tweaking this functionality. Hope to be able to patch this in next week. See you at the table!
Pure Pool Pro changes
fixedWe've just dropped another hotfix that addresses a few issues highlighted since the Month 1 Patch. Some crashes were reported in the Player Card menu, and in rarer instances with UI timing - these have now been resolved. We also received some reports of the "Daily Clearance" crest not updating correctly, or in some cases resetting unexpectedly - even if the player had attempted a Daily Clearance within the correct time frame.
changedWe've made a breakthrough with Haptics/Vibration this morning; it's finally playing nice with our engine's audio systems! We're now testing and tweaking this functionality. Hope to be able to patch this in next week. See you at the table!
In Today's Hotfix...
We've just dropped another hotfix that addresses a few issues highlighted since the Month 1 Patch. Some crashes were reported in the Player Card menu, and in rarer instances with UI timing - these have now been resolved. We also received some reports of the "Daily Clearance" crest not updating correctly, or in some cases resetting unexpectedly - even if the player had attempted a Daily Clearance within the correct time frame.
Steam post image Coming Up Next Week...
We've made a breakthrough with Haptics/Vibration this morning; it's finally playing nice with our engine's audio systems! We're now testing and tweaking this functionality. Hope to be able to patch this in next week. See you at the table!