Full notes
Full Pure Pool Pro update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Performance
- Fixes
- Server
Ranked Game Mode
“Quick Game” has now evolved into our new Ranked Game experience.
Ranked Game introduces:
Global leaderboards for each online game mode
Separate rankings for all three difficulties
Overall rankings when selecting “Any” game type
Whether you specialise in 8-Ball, 9-Ball, Killer, or rotate between modes and difficulties, Ranked Game now gives players a clear way to track progress against the global player base.
Lag for Break
Relevant multiplayer modes now use Lag for Break to determine who breaks.
How it works:
Both players take their lag attempt
Results are shown side-by-side
The closest ball to the head rail wins
The winner may choose to break or pass the break to their opponent
If both players foul - or lag in the exact same spot - a re-lag will occur.
This system brings Pure Pool Pro closer to an authentic, real-world pool while adding a fairer and more skill-based opening to matches.
Ball Shadow Pop Fix & Restored Gloss
Patch 3 introduces significant improvements to ball reflections and shadow stability on PC & Console.
Improvements include:
Dramatically reduced “shadow pop” and reflection instability
Restored “glossy” ball appearance and richer colour presentation
Improved visual consistency during ball movement and settling
The result is cleaner, more stable visuals while preserving the polished, glossy look many players requested.
Increased Frame Rate Stability
Underlying rendering optimisations have also improved overall game performance in most scenarios.
Improvements include:
Reduced hitches and stutters related to reflections and lighting
Improved frame pacing during busy table states
Significantly improved performance during breaks
These optimisations benefit both PC and Console players.
9-Ball Push Out Rule Added
Proper Push Out functionality has now been implemented for 9-Ball.
Key Rules:
Push Outs are only available immediately after a legal break
The incoming player may choose to play a push out
After the push out, the opponent may:
Accept the table position and play
Pass the shot back
This adds a deeper tactical layer to competitive 9-Ball play.
Additional Bug Fixes & Quality of Life Improvements
General online stability improvements
Freeplay now remembers your selected difficulty preference
“Clarence Clearance” achievement/crest issue fixed
“Accumulator” now permits sequential potting
Steam Controller API now displays correct controller icons
Steam Controller API now supports controller remapping through Steam Overlay
The Match Preferences flow has been updated for improved clarity
Investigating
The following are known issues in this build that are being investigated. Should you encounter them, please report via
to help us investigate further.
Daily Clearance Crest
Frequency: Intermittent (occasionally player-reported; now consistently reproducible internally)
Issue: Progression issues affecting the Daily Clearance Crest system:
Progress resetting unexpectedly
Progress failing to increment after a day has passed
What we’re doing: We have temporarily disabled the crest’s reset functionality while we investigate the underlying cause. A more comprehensive hotfix is in development and will be released once the issue is fully understood.
Lag for Break Animation Freeze
Frequency: Extremely Rare (observed twice early in testing; not reproduced in 200+ hours of recent testing)
Issue: In online matches, the pre-break animation sequence may freeze for over 2 minutes:
During the intro animation
During the post-lag transition before the break
**IMPORTANT NOTE**: This is not to be confused with the standard disconnect/reconnect state. The intended behaviour in a disconnect scenario is a temporary pause (typically up to 1 minute) while the game attempts to reconnect a disconnected player.
What we’re doing: We are cautiously optimistic that this may already have been resolved during development, but we will monitor for player reports to confirm.
“Cueing Discrepancy” Issue
Frequency: Extremely Rare (observed 5 times across 1,000+ hours of testing)
Issue: An online desync issue where cue and ball positioning become inconsistent between player instances.
Symptoms:
Opponent’s cue visually drifting away from the cue ball
Cue ball briefly lifts unexpectedly before the issue occurs
Cue positioning inconsistencies between player game instances
Even rarer, the player's perspective falls through the environment if the cue ball leaves the table
What we’re doing: We have implemented fallback protections to prevent crashes and are actively working to isolate and identify the root cause. Due to its extreme rarity, it remains very difficult to reliably reproduce.
Source
Changelog.gg summarizes and formats this update. How we read updates.
