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Steam News21 May 20261mo ago

Pure Pool Pro - Patch 3 Notes 21.05.26

Ranked Game Mode “Quick Game” has now evolved into our new Ranked Game experience.

Full notes

Full Pure Pool Pro update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

7 fixes3 additions13 changes0 removals
  • Gameplay
  • Performance
  • Fixes
  • Server
addedRanked Game Mode“Quick Game” has now evolved into our new Ranked Game experience.
changedRanked Game introduces:Whether you specialise in 8-Ball, 9-Ball, Killer, or rotate between modes and difficulties, Ranked Game now gives players a clear way to track progress against the global player base.
changedLag for BreakRelevant multiplayer modes now use Lag for Break to determine who breaks.
addedHow it works:This system brings Pure Pool Pro closer to an authentic, real-world pool while adding a fairer and more skill-based opening to matches.
changedBall Shadow Pop Fix & Restored GlossPatch 3 introduces significant improvements to ball reflections and shadow stability on PC & Console.
changedImprovements include:Dramatically reduced “shadow pop” and reflection instability

Ranked Game Mode

“Quick Game” has now evolved into our new Ranked Game experience.

Ranked Game introduces:

  • Global leaderboards for each online game mode

  • Separate rankings for all three difficulties

  • Overall rankings when selecting “Any” game type

Whether you specialise in 8-Ball, 9-Ball, Killer, or rotate between modes and difficulties, Ranked Game now gives players a clear way to track progress against the global player base.

Lag for Break

Relevant multiplayer modes now use Lag for Break to determine who breaks.

How it works:

  • Both players take their lag attempt

  • Results are shown side-by-side

  • The closest ball to the head rail wins

  • The winner may choose to break or pass the break to their opponent

If both players foul - or lag in the exact same spot - a re-lag will occur.

This system brings Pure Pool Pro closer to an authentic, real-world pool while adding a fairer and more skill-based opening to matches.

Ball Shadow Pop Fix & Restored Gloss

Patch 3 introduces significant improvements to ball reflections and shadow stability on PC & Console.

Improvements include:

  • Dramatically reduced “shadow pop” and reflection instability

  • Restored “glossy” ball appearance and richer colour presentation

  • Improved visual consistency during ball movement and settling

The result is cleaner, more stable visuals while preserving the polished, glossy look many players requested.

Increased Frame Rate Stability

Underlying rendering optimisations have also improved overall game performance in most scenarios.

Improvements include:

  • Reduced hitches and stutters related to reflections and lighting

  • Improved frame pacing during busy table states

  • Significantly improved performance during breaks

These optimisations benefit both PC and Console players.

9-Ball Push Out Rule Added

Proper Push Out functionality has now been implemented for 9-Ball.

Key Rules:

  • Push Outs are only available immediately after a legal break

  • The incoming player may choose to play a push out

  • After the push out, the opponent may:

    • Accept the table position and play

    • Pass the shot back

This adds a deeper tactical layer to competitive 9-Ball play.

Additional Bug Fixes & Quality of Life Improvements

  • General online stability improvements

  • Freeplay now remembers your selected difficulty preference

  • “Clarence Clearance” achievement/crest issue fixed

  • “Accumulator” now permits sequential potting

  • Steam Controller API now displays correct controller icons

  • Steam Controller API now supports controller remapping through Steam Overlay

  • The Match Preferences flow has been updated for improved clarity

Investigating

The following are known issues in this build that are being investigated. Should you encounter them, please report via

https://ripstone.com/feedback

to help us investigate further.

Daily Clearance Crest

Frequency: Intermittent (occasionally player-reported; now consistently reproducible internally)

Issue: Progression issues affecting the Daily Clearance Crest system:

  • Progress resetting unexpectedly

  • Progress failing to increment after a day has passed

What we’re doing: We have temporarily disabled the crest’s reset functionality while we investigate the underlying cause. A more comprehensive hotfix is in development and will be released once the issue is fully understood.

Lag for Break Animation Freeze

Frequency: Extremely Rare (observed twice early in testing; not reproduced in 200+ hours of recent testing)

Issue: In online matches, the pre-break animation sequence may freeze for over 2 minutes:

  • During the intro animation

  • During the post-lag transition before the break

**IMPORTANT NOTE**: This is not to be confused with the standard disconnect/reconnect state. The intended behaviour in a disconnect scenario is a temporary pause (typically up to 1 minute) while the game attempts to reconnect a disconnected player.

What we’re doing: We are cautiously optimistic that this may already have been resolved during development, but we will monitor for player reports to confirm.

“Cueing Discrepancy” Issue

Frequency: Extremely Rare (observed 5 times across 1,000+ hours of testing)

Issue: An online desync issue where cue and ball positioning become inconsistent between player instances.

Symptoms:

  • Opponent’s cue visually drifting away from the cue ball

  • Cue ball briefly lifts unexpectedly before the issue occurs

  • Cue positioning inconsistencies between player game instances

  • Even rarer, the player's perspective falls through the environment if the cue ball leaves the table

What we’re doing: We have implemented fallback protections to prevent crashes and are actively working to isolate and identify the root cause. Due to its extreme rarity, it remains very difficult to reliably reproduce.

Source

Steam News / 21 May 2026

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