Full notes
Full Pure Pool Pro update
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Repeated intro
Hello again, Pool Fans!
What changed
- Gameplay
- Performance
- UI and audio
- Fixes
First of all - thank you. Since launch, thousands of you have jumped in, played hard, and told us exactly where things weren’t landing. We’ve been reading Steam reviews, Discord threads, subreddit posts - all of it. This Week 1 Patch goes live at 8 am 19.02.26 on Steam and PlayStation, and we've tried to target the most reported issues as fast as we could.
Here’s what’s changing.
CAMERA FIX – Too Close to Cue Ball & Off-Centre Aiming
The Issue
Many players - especially on Pro difficulty without aim lines - reported difficulty lining up shots. This was worsened when forced cue elevation caused the camera to shift (most noticeable near rails).
We pushed for realism here. In practice, the camera shifting off-centre made shot judgment far harder than intended.
What We’ve Done
The camera is now permanently centred in all scenarios - even when the cue is elevated
The camera has been moved much further back from the cue ball to improve overall table readability in all scenarios
This should dramatically improve shot alignment and Pro-level playability, particularly near cushions. If you've gotten used to the current camera, please do give yourself a little time to readjust - we think it's worthwhile.
Please note: We are continuing to review expanded camera options based on your feedback and hope to provide more options and customisability, but this will require comprehensive testing and additional work. More on that soon.
CONTROL FIX – Mouse Sensitivity Overhaul
The Issue
Players experienced overly high or “twitchy” mouse sensitivity at certain DPI ranges, making feathered or gentle shots unreliable. Our mouse sensitivity scaling was out of whack!
What We’ve Done
Reworked mouse sensitivity scaling
Improved power consistency
Enhanced fine shot control
Lining up shots and gauging stroke strength should now more intuitive for mouse users.
VISUAL FIX – Ball Reflection “Pop” / “Flicker”
The Issue
Our most reported visual issue since launch.
Reflections on balls were refreshing at slightly different rates, causing a noticeable “pop” or flicker - particularly in Rackhaus and on certain baize designs.
What We’ve Done
Implemented several lighting and reflection adjustments
Reduced the shadow/reflection popping effect
Improvements apply across platforms, including PS5
UI FIX – Aim Guide Clipping (Royal Rumble)
The Issue
In Royal Rumble, the floating object ball could block the aim guide, making lines unreadable.
What We’ve Done
Aim guides now pass cleanly through the floating ball
Achievements & Trophies
Players reported issues with the following achievements, which we have now fixed.
Steam
Fixed “Crest Conqueror” achievement
PlayStation
Fixed “Double Cheeseburger” trophy
Fixed “Crest Conqueror” trophy
What’s Next?
Month 1 improvements are already in development - please refer to our Month 1 plan for full details.
We’ll continue refining the AI, presentation, and competitive layer as feedback evolves.
A Quick Ask
If this patch improves your experience, we’d truly appreciate updating your review to reflect the changes. Early launch feedback has helped shape this update - and continued feedback will shape what comes next.
Thank you for your passion, your honesty, and for pushing us to make this better.
We’ll see you at the table.
The Pure Pool Pro Team
Source
Changelog.gg summarizes and formats this update. How we read updates.
