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Steam News7 January 20266mo ago

Update 6

Major Changes: New Bot Animations Added new M79 variant If a bot in combat sees an enemy within 50m, they will be more likely to stop moving and to attack If a bot is suppressed, they can now choose to stay and attack t

In this update1

Full notes

Full PunjiVR: The Vietnam War update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

14 fixes8 additions9 changes3 removals
  • Gameplay
  • Balance
  • Fixes
  • Performance
addedNew Bot Animations
addedAdded new M79 variant
addedIf a bot is suppressed, they can now choose to stay and attack their target rather than immediately fleeing
addedAdded option to disable bot voices
addedAdded 'Item' category to settings
addedAdded option to change grab settings (Toggle or Hold)

PunjiVR: The Vietnam War changes

addedNew Bot Animations
addedAdded new M79 variant
addedIf a bot is suppressed, they can now choose to stay and attack their target rather than immediately fleeing
addedAdded option to disable bot voices
addedAdded 'Item' category to settings

Major Changes:

  • New Bot Animations

  • Added new M79 variant

  • If a bot in combat sees an enemy within 50m, they will be more likely to stop moving and to attack

  • If a bot is suppressed, they can now choose to stay and attack their target rather than immediately fleeing

  • Many small tweaks to bots' decision making and behaviors

  • Added option to disable bot voices

  • Added 'Item' category to settings

  • Added option to change grab settings (Toggle or Hold)

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Changes/Fixes:

  • Increased bot accuracy and aiming speed on Port

  • Increased run speed of bots going to cover

  • Bots' attacks are now only interrupted when they're damaged if it was a critical hit

  • Increased bots' base health

  • Polished bots' aiming animations and aiming IK

  • Fixed issue where turning would be re-enabled after going prone

  • Fixed various minor ballistic calculation errors

  • Added additional checks for Vive controller grabbing

  • Revised shooting range easter egg

  • Bots aren't as talkative anymore

  • Fixed issue where menu wasn't opening under certain circumstances

  • The menu and settings no longer collide with items or the environment

  • Fixed door texture on Port

  • Fixed bug where toggle grab (Vive controllers) sometimes wouldn't be able to release items

  • Fixed M16-pattern weapons' bolt release not chambering a round

  • Improved ally combat skills on Last Stand

  • Decreased Player health on Tunnel Rat

  • Getting shot in your hands now damages your health (by 10% of the bullet damage)

  • Muzzle smoke is now more transparent

  • M1 & M2 carbine bolts no longer lock back with 15 round magazines, and when they do lock back with 30rnd mags, they close when the magazine is taken out (realism)

  • Fixed bug in the intro where the Player was sometimes launched into the air after the helicopter crash

  • Bots no longer talk when they're dead

  • Decreased ammo in ammo crates

  • Added additional spawn points to Port

  • Adjusted multiple enemy spawns on Port

  • Tweaked bullet damages

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Closing:

PunjiVR should be a lot more polished and less buggy with this update. I was originally planning on revamping the AI completely, but I decided to save that overhaul for a future date so that I can get started on the next update sooner.

Overall, though, combat should feel a lot better. The bots are more deadly and consistent in a fair and realistic way, and they offer a more interesting fight. Combat is noticeably more challenging (similar in feel to Version 1), especially on Port, so I look forward to hearing what you all think of it.

The next update will include the first linear campaign. I won't reveal too much right now since it's still in the planning phase, but I plan on making it more scripted and narrative driven (while still retaining the base PunjiVR feel) than the campaign was in Version 1. Stay tuned for more info!

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As always, if you find any bugs, have any suggestions, or want to share your opinion, head down to the comments of this post or through any of the links below. Thank you all and remember to keep your eyes on the treeline!

Discord Subreddit

Source

Steam News / 7 January 2026

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