In this update3
Full notes
Full PunjiVR: The Vietnam War update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Fixes
- Balance
- UI and audio
- Maps
PunjiVR: The Vietnam War changes
Highlights:
New Mission: Search and Destroy (Port)
Eliminate all enemies on the map. (This is the first Viet Cong mission!)
Added Gun Haptics
Controller vibration when shooting, reloading, etc. Can turn off in the settings
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Changes/Fixes:
Rucksack dumping now requires you to grab and shake the ruck with both hands
Fixed M79 shells sometimes falling out when loaded
Fixed mesh glitch inside M16 & M16-S chambers
Fixed minor grabbing/releasing issues with multiple weapons' forward grab points
Fixed issue with Mosin Obrez and 1911 not having recoil sometimes
Optimized reverb zone calculation
Fixed wrong textures on AKM bullets
Removed UI from trying to store non-back items into the back slot (to reduce clutter)
Adjusted physics weight on multiple items
Fixed issue with charging handle and bolt on M16 platform weapons not closing if released halfway
Fixed audio bugs with M79
Decreased explosion suppression intensity if you're in cover
Can no longer force close a weapon's bolt if it's jammed
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Closing:
The next update will focus on improving the bots to make them less buggy, more consistent, more interesting, and more challenging (in a fair way). There may also be a new firefight map and a new weapon or two...
The update after that (February's update / Update 7) will add the first linear campaign to PunjiVR. It's not set in stone at this time, but I'm planning on recreating Operation X-Ray from Version 1.
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As always, if you find any bugs, have any suggestions, or want to share your opinion, head down to the comments of this post or through any of the links below. Thank you all and remember to keep your eyes on the treeline!
Source
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