In this update5
Full notes
Full PunjiVR: The Vietnam War update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Fixes
- UI and audio
- Performance
PunjiVR: The Vietnam War changes
Highlights:
M16-S
A suppressed M16 with a 3x scope (the video uses a much higher magnified scope, but it has been changed to a 3x since then).
XM21
High powered marksman rifle with a bipod and 8x scope
Mosin PU
Mosin Nagant with a 4x scope
M79 Grenade Launcher
Thump!
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Changes/Fixes:
Fixed grabbing calculation issues
Fixed gunshot audio playing the wrong reverb on some distances
Fixed math error for weapons that don't use tracers
Minor optimizations to shooting range
Removed custom inventory duplication on shooting range
Adjusted multiple guns' recoils
Adjusted multiple guns' jam rates
Edited brass casing sounds for multiple weapons
Decreased enemy combat range on Last Stand
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Closing:
This was a smaller update to fill the space as I gear up for the first true major content addition to PunjiVR in Update 6, which will add the first medium-scale mission to the game. Update 5 will be another smaller release, adding a new small-scale mission, so stay tuned to learn more about that!
Hopefully the snipers and M79 give you all some good fun in the meantime!
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As always, if you find any bugs, have any suggestions, or want to share your opinion, head down to the comments of this post or through any of the links below. Thank you all and remember to keep your eyes on the treeline!
Source
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