In this update1
Full notes
Full PunjiVR: The Vietnam War update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Fixes
- Performance
- Store
PunjiVR: The Vietnam War changes
Check out the next iteration of PunjiVR early and provide feedback to help make it the best it can be!
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Highlights:
New Inventory
I won't share much here because I want to see if the tutorial is good enough. Let me know how you find the learning curve.
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Other Changes/Fixes:
Fixed player body rotation and positioning
Made forward grip on carbines easier to grab
Fixed forward grab point strengths on M60
Fixed issue with helmet tapping not working after shooting
Fixed issue with flashlight shining through objects
Mosin and obrez no longer have infinite ammo
Minor optimizations to Tunnel Rat
Fixed issues with enemies spawning inside eachother on Tunnel Rat and Extraction
Can no longer knock allies out (still works for enemies though)
Your stance no longer automatically changes when moving
Edited inventory bounds for almost every item
Can no longer store grenades into rucksack that have their pins pulled
Fixed issue where trigger-held items weren't storing correctly in the rucksack
Removed broken colliders on M60
Fixed issue where magazines taken from a gun weren't storing correctly in the rucksack
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Conclusion: I didn't include any actual levels in this build because I haven't finished setting up the new inventory with loadout saving/loading, so this test build is focused on getting feedback and bug reports mainly on the new inventory by itself. A new test build will be released in a week or two that includes the full missions.
There are a few items, like the mosin's ammo and the flashlight, that aren't able to be grabbed, or are tricky to grab once stored, so please let me know if you find any other items that are like that. Some of the grenades are also a little finicky.
Overall, though, I want to hear what you all think about this new system and how you imagine it playing out for the future of the game.
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If you find any bugs, have any suggestions, or want to share your opinion, head down to the comments of this post or through any of the links below. Thank you all and good luck!
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If you'd like to participate in this test build, follow the directions below:
Right click on PunjiVR in your Steam inventory Select Properties > Betas Click on the dropdown box next to Beta Participation Select the test_build option --- Follow steps 1-3 then select the default branch to revert back to the base build
Source
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