Full notes
Full Pumpkin Woods update
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Repeated intro
Hello Witches & Wizards, We're very excited to launch the Pumpkin Woods Demo as part of the Hungry Ghost Festival! The new update includes many quality of life features, new content and a ton of bug fixes thanks to your valuable feedback during the playtest! Steam post image Full Changelog Version 0.2.2 (Demo)
What changed
- Gameplay
- Maps
- UI and audio
- Balance
- Performance
- Store
Pumpkin Woods changes
Added a new quest to tame a wild unicorn (requires healing potion)
Added a letter at the start of the game to establish lore
Added large cliffs and scenic wooden pathways to the starting biome
Integrated menu between inventory / craft / journal / map panels
Item health effects are now stackable and show on the UI
Tooltip system for actions completely reworked with intuitive interface
Dig spots now reveal a hidden chest with random loot instead of gold ore
Attack and use tool animations are now faster and without delay
Standing on fire now deals damage
Days have become 20% faster (48 minutes instead of 60 minutes)
Added visual effects for cat & unicorn taming, stay and follow actions
Added new map icons for tents and important landmarks
Wolf and unicorn behavior completely reworked with significant optimization
New reliable door system with better performance and audio
Improved pathfinding for wild animals
World generation process reworked for better performance at the start
Digging now plays a digging animation instead of attacking
The witch tower will no longer spawn next to the vendor
Witch huts had their spawn rate slightly increased
Sleep time multiplier increased from 36x to 48x (time passes faster)
Locked doors now play a warning sound that a key is required
Mine, catacombs, maze, temples are now limited to 1 each to increase variety
Reduced the negative health effects when eating pizzas
Upgraded the chest mesh in the old tent
Added controls section and return to game button in the pause menu
Large rocks were slightly modified to better fit the terrain
Shop panel now displays icon of the selected item
Wooden boxes are now easier to hit and destroy
Minor collider optimization
Minor UI improvements
Chill Mode Specific Changes
Chill mode now have wolves that don't charge the player unprovoked
Unicorns in chill mode no longer attack the player unprovoked
Bug Fixes
Fixed dialogue not starting when the player is near NPCs
Fixed player getting stuck in an infinite loop when using doors
Fixed an issue where the player could spawn under a rock
Fixed an issue where wolves and unicorns would often get stuck
Fixed an issue where sometimes the player could not use tools
Fixed a bug where the anvil could not be placed
Fixed an issue where the vanity table could not be used
Fixed an issue where the shop panel would not open properly
Fixed UI tooltip flickering when displaying the required item
Fixed a bug where the cursor would recenter when opening the journal
Fixed clipping issues on the unicorn & horse mane and tail
Fixed a bug where the player could get stuck on the campfire and firewood
Fixed an issue with colliders on one of the temples
Removed the cinematic intro due to inconsistent camera behavior
Minor fixes and adjustments Steam post image Important Note Saves from previous versions are not compatible, please start a new world. Demo saves won't be playable in the full game due to ongoing system upgrades.
Your feedback is very much welcomed in the Steam discussions or Discord:
Source
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