Full notes
Full Pumpkin Woods update
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Repeated intro
Greetings!
What changed
- Gameplay
- UI and audio
- Maps
- Balance
- Performance
- Fixes
Pumpkin Woods changes
To celebrate the Witches, Wizards & Warlocks Sale, we're launching the final demo version before the Steam Next Fest in June 2026! Our early access launch is only 3 months away and we're very excited to share with you our best demo version yet. Steam post image
So what changed in the Pumpkin Woods Demo 0.3.0 ?
Besides the addition of the new dynamic grass system, UI improvements, quality of life features and bug fixes, a well requested feature is now available: player can now pet all cats, even untamed ones! Steam post image Full Changelog Version 0.3.0 (Demo Version)
Gameplay
Added advanced dynamic grass system for each biome
Player can now pet all cats, even untamed ones!
Added persimmon tree and fruit in the Autumn biome (because who doesn't like persimmons?)
Player can now observe various objects on the map
Combat system revamped with more impact and timing logic
Upgraded the chopping/attack animations with a superior version
Increased density of resources and witch huts in all biomes
Upgraded the crouch animation, crouch movement is faster
NPC notes are no longer items, now they open directly upon interaction
Improved the NPC notes and added candles in their homes
Star wand / mysterious key scrolls will only be spawned once
Furniture and objects in huts and abandoned houses are now randomized
Changed items sold by NPCs for better progression
Added HP bars on animals and creatures
Added large points of interest icons to the map
Increased range of axes by 20%
Wolves have smaller cooldown between attacks
Improved flair of several item descriptions
Improved balance of broken cart items
Some rare items can now be sold at a higher price
Removed coins from NPC houses to avoid confusion about stealing
Improved the center of the maze
Game is now paused when mother's message is displayed
Player now starts with walking speed instead of running
Upgraded the magic broom particle trail vfx
UI Improvements
Upgraded UI for the player inventory / shop / crafting / read panels
Updated the main menu and loading panel backgrounds
Upgraded visuals of the progress bar in all destructibles
Added more hints to the loading panel
Upgraded the font in several panels
Minor UI fixes
Quality of Life Features
Added unstuck button in the pause menu
Camera no longer rotates while player is in build mode
Added confirmation screen in the pause menu to avoid losing progress
Player can now toggle on/off the controls for better screenshots
The game now launches at the largest 16:9 resolution available
Added button tooltips for flight controls
Added feedback form
Demo Specific Changes
Removed invisible walls and locked biomes from the demo map
Replaced the Enchanted Forest with the Autumn biome in this version
Performance
Improved game performance by reducing the number of draw calls
Generating a new world is now less resource intensive
Greatly increased reliability and performance of the world particles
Bug Fixes
Fixed a bug where a new world would not reset map and quest progress
Fixed an issue where dialogue with NPCs would not trigger properly
Fixed an issue where the attack animation and hits were out of sync
Fixed daggers having longer use range than axes
Candles no longer sink underground and can now be placed properly
Fixed a bug where the day and night ambience sfx would not be triggered
Removed screen resolutions that could break the UI in the settings
Fixed loading screens not displaying the correct dynamic text
Fixed several visual inconsistencies in the main menu
Added missing interaction tooltip for sitting
Minor fixes and adjustments
We hope you will enjoy the new and improved demo! Please keep in mind development is ongoing, so don't forget to fill the feedback form ingame to help us keep improving the game before our upcoming EA launch in late August 2026.
Best wishes,
The Developer
Source
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