Hello Witches & Wizards, We finally have the official release date for the Pumpkin Woods Demo!
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Full Pumpkin Woods update
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Hello Witches & Wizards, We finally have the official release date for the Pumpkin Woods Demo! * * * SEPTEMBER 4TH * * * The new update will include many quality of life features, new content and a ton of bug fixes thanks to your valuable feedback during the playtest! The full changelog will be released at launch, but here is a short preview of the new features:
What changed
0 fixes3 additions2 changes0 removals
Gameplay
UI and audio
Maps
addedHello Witches & Wizards, We finally have the official release date for the Pumpkin Woods Demo! * * * SEPTEMBER 4TH * * * The new update will include many quality of life features, new content and a ton of bug fixes thanks to your valuable feedback during the playtest! The full changelog will be released at launch, but here is a short preview of the new features :
changedThe UI has been revamped to be simple and intuitive. Possible actions are now displayed on the right of the screen. This includes interacting with items, animals, doors, wells and furniture within range. Also, bonus effects on health will show at the top left (mushroom poisoning, fairy dust healing, etc). Bonus effects on happiness, hunger and thirst are still not shown to avoid information overload.
addedWe're working to add more handcrafted areas within our procedurally generated system!
addedNew quest to rescue an injured unicorn lost in the dark woods! Unlike most unicorns, this one may be tamed if you play your cards right. The pet system is now modular, which opens the path to possibly having more tameable animals in the future.
changedOut of 6 biomes on Early Access release, 3 will be fully available in the demo.
Pumpkin Woods changes
addedHello Witches & Wizards, We finally have the official release date for the Pumpkin Woods Demo! * * * SEPTEMBER 4TH * * * The new update will include many quality of life features, new content and a ton of bug fixes thanks to your valuable feedback during the playtest! The full changelog will be released at launch, but here is a short preview of the new features :
changedThe UI has been revamped to be simple and intuitive. Possible actions are now displayed on the right of the screen. This includes interacting with items, animals, doors, wells and furniture within range. Also, bonus effects on health will show at the top left (mushroom poisoning, fairy dust healing, etc). Bonus effects on happiness, hunger and thirst are still not shown to avoid information overload.
addedWe're working to add more handcrafted areas within our procedurally generated system!
addedNew quest to rescue an injured unicorn lost in the dark woods! Unlike most unicorns, this one may be tamed if you play your cards right. The pet system is now modular, which opens the path to possibly having more tameable animals in the future.
changedOut of 6 biomes on Early Access release, 3 will be fully available in the demo.
The UI has been revamped to be simple and intuitive. Possible actions are now displayed on the right of the screen. This includes interacting with items, animals, doors, wells and furniture within range. Also, bonus effects on health will show at the top left (mushroom poisoning, fairy dust healing, etc). Bonus effects on happiness, hunger and thirst are still not shown to avoid information overload.
We're working to add more handcrafted areas within our procedurally generated system!
New quest to rescue an injured unicorn lost in the dark woods! Unlike most unicorns, this one may be tamed if you play your cards right. The pet system is now modular, which opens the path to possibly having more tameable animals in the future.
Out of 6 biomes on Early Access release, 3 will be fully available in the demo.