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- ProtoZED
The final days are upon us!
Don't wait for the rapture. The #PostApocalypticFestival is happening in just a few days! And I'm stoked! #Protozed is going to be part of it. It's happening on Steam from April 27 – May 4. Big shout-out to Red Rover In…
Announcement - ProtoZED
Dec 2024 Update - Happy Holidayz!!
Happy holidays friends! I hope you all are having a family-filled, wholesome time at the end of 2024! We're getting closer to an alpha 1 release but still not quite there yet. Here are the highlights: The floor plan gen…
Patch notes10 changesFixCompatibility - ProtoZED
October 2024 Update - Animations & Optimizations
Hello there protozed fans & friends! Recently, I noticed some performance hiccups so the past couple of months have been lots of optimizations. I know I know, it's not terribly exciting but the good news is - were back…
Store5 changesPerformanceGameplay - ProtoZED
craft & consume!!! - aug 2024 update
Hello friends! I've been hard at work on Protozed. hope you all are doing well! Overall, my plan is to have an early alpha demo build by end of November. Won't be anything like the final product but I'm itching to make…
Patch notes1 changeGameplay - ProtoZED
Loot all the things! - July 2024 Update
I'm about to head out for summer vacay with family so my post is coming a little early but here's what's up. "Identification" system is in place. I say "identification" because its more a "it takes time to discover ruff…
Announcement - ProtoZED
June 2024 Update
Hello Friends! Its been a busy month for me personally but I'll at least post what the perforce changelog looks like. New Features: Implemented ultra-dynamic weather system. Added real-time mesh pro and virtual texture…
Store10 changesFixGameplay - ProtoZED
ProtoZED May 2024 DevLog Update
Hey hey hey! It's been a busy month! Here's the squeeze. Terrain Generation is now dynamic and layer based. Similar to the step-based generation system in Rimworld, it has 5 generation steps ... for now. This will let a…
Store2 changesPerformance - ProtoZED
Builders be building - April 2024 Update
Hello friends! April was a busy month for me personally but i managed to get some good work done in the past couple of weeks. Below you can see a preview of the UI and building system for placing structures. Buildings c…
Announcement2 changesUI/audioBalance - ProtoZED
Dev Update - March 2024
Hey! I've been working on NPC's and stores for the past couple weeks but I'm not ready to show anything just yet. Lots of code/background architecture stuff. Hopefully, i'll have something for show&tell next month thoug…
Store1 change - ProtoZED
Attachment System nearing 1.0 !!!
Actually its nearing 2.0 for me because I had to rework/redesign the system right after I got it to 1.0 but REGARDLESS - it is almost done! This attachment system will allow nested items ( think tarkov attachment system…
Store2 changes - ProtoZED
Protozed January Dev Update
Hello Friends! I’ve been hard at work on the inventory system as of late. I have an early preview of the inventory system style to show but keep in mind, it is early draft and subject to change. I’m using a customized v…
Store1 change - ProtoZED
Infinite Floor Plans!
Hey there.... The Floorplan generator is essentially in a complete state. Or at least beta I would say. Content for the floor plan generator engine is really the only thing left. It can handle various sizes, multiple ro…
Announcement2 changesCompatibilityUI/audio - ProtoZED
Sept DevLog Update
Hello fellow walkers...I bring you a voiceover-less video. Been hard at work but not much to say so i'll just show instead of tell. Vehicles Foley Footstep Sfx Vegetation System Floor Plan Generator Version 99999....onl…
Announcement - ProtoZED
July Dev Update | Utility AI / Motive AI
Much progress has been made on Protozed's colonist/survivor AI implementation. They will be following the design paradigm of "Utility AI" or "Needs-based AI" Check out more details here: https://www.youtube.com/watch?v=…
Announcement - ProtoZED
Protozed Changelog #300-319
hello friends Here's some of my latest comments to my source control for any of you interested geeks/devs out there: updates: world grid item spawner working implemented simple interactions mass: mass-based montages wor…
Store5 changesGameplayMaps - ProtoZED
DevStream - Simple Interactions System
Hey guys, I upped the production quality on my dev streams (hopefully) - Let me know what you think. In this video, I talk and think through how interactions will work in ProtoZED from a user experience perspective. You…
Announcement




