In this update2
Full notes
Full ProtoZED update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Compatibility
- Gameplay
- Maps
- Balance
ProtoZED changes
Happy holidays friends! I hope you all are having a family-filled, wholesome time at the end of 2024!
We're getting closer to an alpha 1 release but still not quite there yet.
Here are the highlights:
The floor plan generation system is officially in beta. (IE: No active major bugs)
The map generation system is also in beta and we now see loading statuses and related percentages (IE : Placing Roads( 72% ), Populating Foliage ( 20% ), Generating house floor plans ( 100% )
Animations have been added for reloading
Dev Updates For Nerds ( Curated descriptions lifted from p4 repo )
Floor Plan Generation Fixes: Room mismatches & Improper layout generation
Custom Animations and Montages can now be driven by Efz Action Manager.
Reload Animation implemented
updated house 3d models and assets to be more run-down/dirty
efz actions can now hook into UE GAS for replication purposes
reload anim montage is now being triggered via GAS
implemented plugin "cog" for debugging/troubleshooting GAS framework
- Floorplansfixed rooms spawning without doors
adjusted floor plan instanced static mesh generation to use collision profile name on HISM component generation
To ensure we can get a build out for internal testers for alpha release 1, the scope is tentatively being locked down with the following criteria:
One extraction zone map
One "Home Zone" Map (Static)
4 weapons : Bat, Pistol, Rifle, Shotgun
3 Stats : Food, Water, Health
Only zeds in extraction zone map. (Random Armed NPC's will be Release 2)
Source
Changelog.gg summarizes and formats this update. How we read updates.
