HomeGamesUpdatesPricingMethodology
Steam News30 April 20242y ago

Builders be building - April 2024 Update

Hello friends! April was a busy month for me personally but i managed to get some good work done in the past couple of weeks. Below you can see a preview of the UI and building system for placing structures.

Full notes

Full ProtoZED update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello friends!

What changed

0 fixes0 additions2 changes0 removals
  • UI and audio
  • Store
changedBelow you can see a preview of the UI and building system for placing structures. Buildings can be loaded from custom XML, specifying the mesh and texture to use.
changedLastly, here is a EARLY preview for health system. This is super alpha but i thought this was pretty cool. All of these body parts are also defined and loaded via XML. All clothing/skin materials on characters have a invisible blood mask on them that we can unhide on demand. Still need link XML definitions to skeletal bones but that is a task for future future future Scott.

ProtoZED changes

changedBelow you can see a preview of the UI and building system for placing structures. Buildings can be loaded from custom XML, specifying the mesh and texture to use.
changedLastly, here is a EARLY preview for health system. This is super alpha but i thought this was pretty cool. All of these body parts are also defined and loaded via XML. All clothing/skin materials on characters have a invisible blood mask on them that we can unhide on demand. Still need link XML definitions to skeletal bones but that is a task for future future future Scott.

April was a busy month for me personally but i managed to get some good work done in the past couple of weeks.

Below you can see a preview of the UI and building system for placing structures. Buildings can be loaded from custom XML, specifying the mesh and texture to use.

Here we have the colony and pawn task system at work. Essentially, there is a colony "brain" that will assess all tasks and assign them out based on priority, ability, and distance using a sort of "Utility-based AI" system I'm calling Motive AI. ( Some of you might have seen a simplified version of this in action for my itch.io title code monkeys)

Lastly, here is a EARLY preview for health system. This is super alpha but i thought this was pretty cool. All of these body parts are also defined and loaded via XML. All clothing/skin materials on characters have a invisible blood mask on them that we can unhide on demand. Still need link XML definitions to skeletal bones but that is a task for future future future Scott.

Have a good one! Scott

Source

Steam News / 30 April 2024

Open original post

Changelog.gg summarizes and formats this update. How we read updates.