Hey there.... The Floorplan generator is essentially in a complete state. Or at least beta I would say. Content for the floor plan generator engine is really the only thing left.
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Full ProtoZED update
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Repeated intro
Hey there....
What changed
0 fixes0 additions3 changes0 removals
Compatibility
Gameplay
UI and audio
changedThe Floorplan generator is essentially in a complete state. Or at least beta I would say. Content for the floor plan generator engine is really the only thing left.
changedIt can handle various sizes, multiple rooms with required props & decorations, and all done with C++ and ISM so generation time is FAST. Blueprint spawning will happen Post generation (Doors, loot containers, etc), after the entire level has been loaded and as players near houses/buildings.
changedAlso, modding support is coming along swimmingly. Image, Audio, and Mesh(.fbx) files can all be loaded at Runtime.
ProtoZED changes
changedThe Floorplan generator is essentially in a complete state. Or at least beta I would say. Content for the floor plan generator engine is really the only thing left.
changedIt can handle various sizes, multiple rooms with required props & decorations, and all done with C++ and ISM so generation time is FAST. Blueprint spawning will happen Post generation (Doors, loot containers, etc), after the entire level has been loaded and as players near houses/buildings.
changedAlso, modding support is coming along swimmingly. Image, Audio, and Mesh(.fbx) files can all be loaded at Runtime.
The Floorplan generator is essentially in a complete state. Or at least beta I would say. Content for the floor plan generator engine is really the only thing left.
It can handle various sizes, multiple rooms with required props & decorations, and all done with C++ and ISM so generation time is FAST. Blueprint spawning will happen Post generation (Doors, loot containers, etc), after the entire level has been loaded and as players near houses/buildings.
Also, modding support is coming along swimmingly. Image, Audio, and Mesh(.fbx) files can all be loaded at Runtime.
There's way more to talk about but that will come next month!
Thank you for your continued interested and support! Scott