In this update2
Full notes
Full Prometheus Wept update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Maps
- Fixes
Prometheus Wept changes
Hi again,
Prometheus Wept version 0.638 is now available to download. The focus is primarily quality of life improvements, with some bug fixes, based on your feedback. I had a report of an issue with ultra widescreen monitors, and if you've experienced an issue (or it's working for you), please consider dropping in here.
This is the first step to improving the game. Tomorrow, I'll start working on the next update, which will focus on in-game help screens, UI improvements and your suggestions.
All the best,
Daithi
Quality of Life Improvements:
Greatly improved the visibility of the icon for characters who can be interacted with. (The Mogician)
You will now be warned if you attempt to leave a map to which you can't return. (Shining Hector)
Added better information for the "Mummified" status affect, along with a toggle in the healing interface, which will warn you if you're applying bandages too often. (cssneed)
Started a Steam guide, which is linked in game. This will be expanded as I get feedback on less well explained systems.
Highlight is now a toggle, enabling you to more easily see objects which can be looted / interacted with. (The Mogician)
Fixed a typo (Shining Hector)
Bug Fixes:
Increased the size of the collider which triggers the fight with Antuan in Homestead Heights, to make it easier to progress. (Murkki017)
Fixed an issue where the efficient harvest perk was not being applied to some objects. (Shining Hector)
Fixed a couple of maps where not all objects were being highlighted. (Shining Hector)
Fixed repair kit MK 3 being the same as the MK2 version (Shining Hector)
Source
Changelog.gg summarizes and formats this update. How we read updates.
