HomeGamesUpdatesPricingMethodology
Steam News18 June 20251y ago

A big "thank you" to pre-release testers & first update incoming!

Hi there, I hope you're doing well! Thank you for your support and feedback to date - I'm getting close to releasing the first update to Prometheus Wept.

In this update3

Full notes

Full Prometheus Wept update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

24 fixes3 additions6 changes1 removal
  • Performance
  • Gameplay
  • Fixes
  • UI and audio
  • Server
changedThings got a little hectic coming up to the early access release, and I'd like to take a moment to thank the brave pioneers who gave feedback and helped improve the game before it released on early access . It wasn't possible to address all feedback before launch, so I focused on stability, but I'll address more of your feedback in the near future.
removedGiven the complexity of Prometheus Wept, even with 1000+ hours of testing in a very methodical manner, I wasn't able to remove all the bugs. Your help massively improved the game, and I'm really grateful for that.
addedAdditions:Opening cutscene added. (Monty)
fixedBug Fixes:Fixed an issue preventing the game from launching if the demo was installed. (Corwin)
fixedBug Fixes:Fixed a game breaking bug, which prevents the rebellion storyline from advancing (LDi Cesare, Bernd)
fixedBug Fixes:Fixed a bug preventing the main character from getting up after a defeat in combat (Might be Crusty)

Prometheus Wept changes

changedThings got a little hectic coming up to the early access release, and I'd like to take a moment to thank the brave pioneers who gave feedback and helped improve the game before it released on early access . It wasn't possible to address all feedback before launch, so I focused on stability, but I'll address more of your feedback in the near future.
removedGiven the complexity of Prometheus Wept, even with 1000+ hours of testing in a very methodical manner, I wasn't able to remove all the bugs. Your help massively improved the game, and I'm really grateful for that.
addedOpening cutscene added. (Monty)
fixedFixed an issue preventing the game from launching if the demo was installed. (Corwin)
fixedFixed a game breaking bug, which prevents the rebellion storyline from advancing (LDi Cesare, Bernd)

Hi there,

I hope you're doing well! Thank you for your support and feedback to date - I'm getting close to releasing the first update to Prometheus Wept. It will be a small update to deliver a quality-of-life focused boost to PW, later today, or tomorrow.

Things got a little hectic coming up to the early access release, and I'd like to take a moment to thank the brave pioneers who gave feedback and helped improve the game before it released on early access. It wasn't possible to address all feedback before launch, so I focused on stability, but I'll address more of your feedback in the near future.

Given the complexity of Prometheus Wept, even with 1000+ hours of testing in a very methodical manner, I wasn't able to remove all the bugs. Your help massively improved the game, and I'm really grateful for that.

Apologies in advance if I missed anyone, it's been a hectic time. If anyone who reported bugs or gave feedback would like their name in the credits, let me know how you'd like to be credited!

Talk soon,

Daithi

Additions:

  • Opening cutscene added. (Monty)

Bug Fixes:

  • Fixed an issue preventing the game from launching if the demo was installed. (Corwin)

  • Fixed a game breaking bug, which prevents the rebellion storyline from advancing (LDi Cesare, Bernd)

  • Fixed a bug preventing the main character from getting up after a defeat in combat (Might be Crusty)

  • Fixed an issue which interupts player movement in real time. (Might be Crusty)

  • Fixed drones being able to fire through certain parts of a wall. ( LDi Cesare)

  • Fixed the UI dissappearing when the player interacts with a cyberspace node for the second time. (Bernd)

  • Fixed options not updating when moving between tabs. (liessahl)

  • Fixed friendly turret in Hec8 labs being added to battles it shouldn't be. (LDi Cesare)

  • Fixed roofs being enabled when player characters are inside building (Bernd, LDi Cesare, Murkki017)

  • Fixed doors opening to wrong position (LDi Cesare, Modron)

  • Fixed an item container having an incorrect item (Bernd)

  • Fixed issues around item saving and loading (Modron)

  • Fixed objects in Sunny Pines allowing movement to the tiles they covered. (Murkki017)

  • Fixed errors in the crafting system (Modron)

  • Fixed not being able to attack servers after drones destroyed in Hec8 labs (Brigand231)

  • Fixed an issue causing Zeke to teleport before a fight in the Drag. (Murkki017)

  • Fixed an issue with inventory items disappearing (Modron)

  • Fixed characters not appearing where they should (Murkki017)

  • Fixed an issue preventing progress if you convince kindle to defect from the firemen. (Brigand231)

  • Fixed an issue preventing progress if you visit the water plant after meeting Gordina. (Polydeuces, Modron)

  • Fixed an issue with overwatch. (Modron)

  • Fixed an issue allowing you to visit more search sites than you should, when searching for DR Kriesler. (Modron, Bernd)

  • Fixed an issue with raising rebel faction morale. (Modron)

Quality of Life

  • Modified dialogue text to improve its visibility on Steam Deck (KezCrash)

  • In character creation, you can now revert stats and skills to their original state (LDi Cesare)

  • “Continue” button in dialogue is hidden when not used (LDi Cesare)

  • Added a “Youtube Mode” to prevent any music tracks which might interfere with video monetisation being played. (Vlodril)

  • Did a quick pass on optimising level load times. (Gloomseeker / Liessahl)

  • Pressing space, or clicking anywhere on the dialogue panel now advances dialogue (Sneko)

  • Adjusted position of difficulty select panel (Monty)

  • Music volume starts lower (Monty)

  • Increased size of current AP Text (Modron)

  • Improved lighting in The Drag (Murkki017)

  • Fixed objects highlighing in error on the character creation screen. (awg)

  • Moved tutorial window so it doesn't obscure quest panel. (Sneko, Murkki017)

Source

Steam News / 18 June 2025

Open original post

Changelog.gg summarizes and formats this update. How we read updates.