In this update4
Full notes
Full Project: Mist update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hey guys!
What changed
- Gameplay
- UI and audio
- Performance
- Server
- Balance
- Fixes
Project: Mist changes
Second Patch is live! Please keep the feedback coming, we are learning sooooo much how we can improve our game from your reviews, comments and discussion.
We are also working on a roadmap and you can expect it to go live in next 2 weeks. There are tons of very cool weapons, bosses, enemies, new locations and new features coming in next momths (like full base defense update with nighlty raids) and we can't wait to share it with you!
Patch Notes – Ver. 01_K_3018
New Language
Added Russian language support.
Design Changes
Improved melee combat:
Faster attack responsiveness.
Melee attacks now apply stagger effects.
More improvements to melee combat coming soon!
Added a new walls with windows to buildable structures (yes lots of other new buildable structures coming soon as well):Steam post image
You can now craft Lockpicks with the first blueprint you find in starting bunker.
Technical Improvements
Improved multiplayer stability and synchronization.
Structures now sync more reliably between players in multiplayer sessions.
General optimization improvements.
Improved hitboxes and damage timing for Monsters and Jumping Monsters to better match their animations.
Improved flying critter looting behavior.
Added ledge drop-down behavior for Swarms to prevent them from getting stuck after jumping onto obstacles.
Added visual indicators to the Eye encounter.
Improved CuttleReaver patrol-following behavior.
Bug Fixes
Compass now correctly points to the next quest objective after defeating the Eye.
The Narrator no longer repeats dialogue when retriggering Quest B on the rails.
Quest B (Train Push) no longer triggers multiple times when re-entering its trigger area.
Removed the Narrator’s personal item.
The small Chomper near the Eye location no longer drops the key to the secret passage.
Removed VFX and interaction related to the secret passage.
Removed the secret passage entirely.
Crane console now disappears correctly when consumed by the Mist Maker.
Improved interaction with the crane console when returned by the Mist Maker.
Existing mid-game saves should now also unlock lockpicks correctly.
Added protection to prevent players from falling off the elevator.
Disabling the HUD no longer breaks other UI systems such as lockpicking.
Fixed broken navigation on GH3, Drill, and Dissection locations.
Fixed EyeBoss blocker issues occurring while destroying lasers.
Fixed Bossgdan getting stuck during combat.
Adjusted aggro ranges and hearing detection for all humanoid enemies.
Fixed tentacles incorrectly spitting projectiles and detecting players through walls.
Fixed rats attacking players through walls.
Fixed Barnacles getting stuck and improved their hearing behavior.
Fixed outlines for multiple weapon variants.
Half-built structures now properly synchronize across clients.
Source
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