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Steam News16 June 20261mo ago

4th Patch is Live and Roadmap coming next week!

Hey guys! A new patch is here, bringing a large number of fixes, improvements, and major upgrades to the building system.

In this update4

Full notes

Full Project: Mist update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hey guys!

What changed

5 fixes8 additions8 changes0 removals
  • Gameplay
  • UI and audio
  • Server
  • Fixes
  • Balance
  • Performance
addedA new patch is here, bringing a large number of fixes, improvements, and major upgrades to the building system.
changedThis update lays the foundation for what's coming next, while also addressing a variety of bugs, multiplayer issues, and quality-of-life improvements across the game.
addedAlso stay tuned for new Roadmap coming up next week!
addedTechnical ImprovementsAdded support for building structures without sockets.
changedTechnical ImprovementsImproved snapping and attachment behavior for socket-based structures.
addedTechnical ImprovementsIntroduced a new building UI with dedicated construction controls.

Project: Mist changes

addedA new patch is here, bringing a large number of fixes, improvements, and major upgrades to the building system.
changedThis update lays the foundation for what's coming next, while also addressing a variety of bugs, multiplayer issues, and quality-of-life improvements across the game.
addedAlso stay tuned for new Roadmap coming up next week!
addedAdded support for building structures without sockets.
changedImproved snapping and attachment behavior for socket-based structures.

A new patch is here, bringing a large number of fixes, improvements, and major upgrades to the building system.

Some of you may be wondering why we're investing so much time into base building when there isn't a base defense system yet. The answer is simple: our upcoming Night Raids & Base Defense update is only a few weeks away. Once it arrives, building strong defenses and designing efficient bases will become an important part of surviving on the island.

This update lays the foundation for what's coming next, while also addressing a variety of bugs, multiplayer issues, and quality-of-life improvements across the game.

As always, thank you for your feedback and support!

Also stay tuned for new Roadmap coming up next week!

Patch Notes – Version 01_K_3042

Technical Improvements

  • Added support for building structures without sockets.

  • Improved snapping and attachment behavior for socket-based structures.

  • Introduced a new building UI with dedicated construction controls.

  • Structures can now be placed up to 95% below ground level.

  • Unified all floor pieces into a single floor type.

  • Added new buildable structures:

    • Chair

    • Table

    • Ladder

    • Half door

Steam post imageSteam post image

  • Added an area-based building limit system for trains.

  • Improved Giant head spawning behavior.

  • Improved navigation and movement.

  • Added an infinite lockpick during the tutorial.

  • Improved enemy animation synchronization in multiplayer.

Design Changes

  • Renamed the sniper rifle.

  • Improved sorting button behavior for inventory management.

  • Reworked the ending of All-Seeing Eye:

    • After defeating the boss, players now can enter special loot room and leave the area on their own (also they can come back later).

Bug Fixes

  • Fixed multiple save/load-related issues.

  • Fixed various minor issues across the game, including:

    • Patrol behavior

    • Weapon upgrades

    • Enemy spawning

  • Fixed an issue where riding train ladders could leave the player behind.

  • Improved directional damage indicators for better hit direction feedback.

  • Fixed stability issues related to the Flyer.

  • Fixed an issue where frogs could become stuck.

Source

Steam News / 16 June 2026

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