In this update4
Full notes
Full Project: Mist update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hey guys!
What changed
- Gameplay
- UI and audio
- Server
- Fixes
- Balance
- Performance
Project: Mist changes
A new patch is here, bringing a large number of fixes, improvements, and major upgrades to the building system.
Some of you may be wondering why we're investing so much time into base building when there isn't a base defense system yet. The answer is simple: our upcoming Night Raids & Base Defense update is only a few weeks away. Once it arrives, building strong defenses and designing efficient bases will become an important part of surviving on the island.
This update lays the foundation for what's coming next, while also addressing a variety of bugs, multiplayer issues, and quality-of-life improvements across the game.
As always, thank you for your feedback and support!
Also stay tuned for new Roadmap coming up next week!
Patch Notes – Version 01_K_3042
Technical Improvements
Added support for building structures without sockets.
Improved snapping and attachment behavior for socket-based structures.
Introduced a new building UI with dedicated construction controls.
Structures can now be placed up to 95% below ground level.
Unified all floor pieces into a single floor type.
Added new buildable structures:
Chair
Table
Ladder
Half door
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Added an area-based building limit system for trains.
Improved Giant head spawning behavior.
Improved navigation and movement.
Added an infinite lockpick during the tutorial.
Improved enemy animation synchronization in multiplayer.
Design Changes
Renamed the sniper rifle.
Improved sorting button behavior for inventory management.
Reworked the ending of All-Seeing Eye:
After defeating the boss, players now can enter special loot room and leave the area on their own (also they can come back later).
Bug Fixes
Fixed multiple save/load-related issues.
Fixed various minor issues across the game, including:
Patrol behavior
Weapon upgrades
Enemy spawning
Fixed an issue where riding train ladders could leave the player behind.
Improved directional damage indicators for better hit direction feedback.
Fixed stability issues related to the Flyer.
Fixed an issue where frogs could become stuck.
Source
Changelog.gg summarizes and formats this update. How we read updates.
